The latest beta is available via the Updates window in version 3.060 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.060 or greater, you can download 3.060
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But you can easily create your own manually-installable beta patch! Please note that current betas can only be successfully applied to version
3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).
To create your own manual beta patch, simply download these two files:
1.
Current Beta Director Xml File.
2.
Current Beta Zip File.
If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file. Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game. Please note that "Beta" in the filename is case-sensitive.
What's new since 3.107:(Cumulative release notes since 3.060 are attached at the bottom)
-------------------
-Buying a Zenith Power Generator from the Zenith Trader now only requires 1.2 million metal/crystal instead of 1.6.
-The formula for the new "border aggression" AI Mechanic has been changed as follows:
Difficulty >= 10 = 3300 - ( AI Progress )
Difficulty >= 9 = 3600 - ( AI Progress )
Difficulty >= 8 = 3900 - ( AI Progress )
Difficulty >= 7 = 4100 - ( AI Progress / 2 )
Difficulty >= 6 = 4400 - ( AI Progress / 2 )
Difficulty >= 5 = 4600 - ( AI Progress / 2 )
Difficulty < 5 = 5500 - ( AI Progress / 2 )
More info on this here:
http://arcengames.com/mediawiki/index.php?title=AI_War_-_Border_Aggression-Mark II science labs now cost 24k metal instead of 20k, and 2.4k crystal instead of 2k, but they also now produce 2/s knowledge instead of 1/s.
-Mark I and II scince labs now move at speed 16 instead of 12/8, and they both are now immune to dark matter (and thus astro trains), and their build times have been halved.
-Advanced Research stations now require supply, but have a move speed of 12 instead of 6. Their rate of knowledge production is also now 6/s instead of 4/s.
-Fixed a bug where ships killed by self-exploding units (like the Zenith Autobomb and lightning missile) were not triggering several normal on-death checks like negative-AI-progression (Data centers, Co-processors) and spawning ships (Zenith Reserve).
CHANGES TO PAST PRERELEASES
=======
-The Zenith Power Generator energy reduction was not actually working in the last release. Fixed.
-In recent versions the Heavy Beam Cannon MkIII had 0 attack power due to a typo (and thus basically behaved like it had no weapons); fixed to have it's normal power.
-In recent versions the Super Terminal could not be attacked, fixed to respond to normal right-click attacks.
Updates in 3.109:-Ships inside transports were disappearing when loading savegames in the last two versions. Fixed.
Updates in 3.110:-Simply using Manage Players to give a name to a Disabled player slot in a game now adds a new (but disabled) player to the game that can be controlled by the other human players. The other methods for connecting new players who wish to "drop in" all still work as they previously did, but this allows for a group of players to add "allies" that are completely controlled by the rest of the team.
Updates in 3.111:-Another slight increase to the econ in large multiplayer games.