Author Topic: Version 3 etc  (Read 789 times)

Offline Ktoff

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Version 3 etc
« on: April 28, 2010, 10:34:19 am »
Hey Guys,

after a long time of AI War absence (lack of time etc..) yesterday i started a new game with version 3.something(steam)  and was amazed by the load of new graphics and features. However, i noticed two things that might need improvement:

Due to not playing for some time i forgot most of the hotkeys. If i remember correctly there is somewhere in the menu where you can look up the hotkeys. Outside of that it is very hard to find a list of hotkeys. Might it be possible to include that in the wiki?

The other thing is related to a new feature. I noticed the nice new tab where you can build lots of structures which turn on or off an automisation or a certain behaviour. I like this feature. But (there is always a but :-) ) it is not easy to keep a clear view on what you have built and what not. I imagine this particularily difficult if any of these structures are destroyed (not happened yet). Would it be possible to implement those features via a collapsible list where you check and uncheck certain behaviours? Set the number of auto-engineers etc...This would make it easier to see what settings you have in place without changing much of the game mechanics.

It is great to see how the game evolves :-)
Cheers,
KToff

Offline keith.lamothe

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Re: Version 3 etc
« Reply #1 on: April 28, 2010, 10:42:22 am »
Due to not playing for some time i forgot most of the hotkeys. If i remember correctly there is somewhere in the menu where you can look up the hotkeys. Outside of that it is very hard to find a list of hotkeys. Might it be possible to include that in the wiki?
The wiki would be a good place for the list (since it could have links to explanations of specific commands, etc), but there's also a controls.txt file in the game directory which should list pretty much every control in the game (if it doesn't, let us know).

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The other thing is related to a new feature. I noticed the nice new tab where you can build lots of structures which turn on or off an automisation or a certain behaviour. I like this feature. But (there is always a but :-) ) it is not easy to keep a clear view on what you have built and what not. I imagine this particularily difficult if any of these structures are destroyed (not happened yet).
I think you mean control nodes.  Those can't be destroyed :)

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Would it be possible to implement those features via a collapsible list where you check and uncheck certain behaviours? Set the number of auto-engineers etc...This would make it easier to see what settings you have in place without changing much of the game mechanics.
This has actually been discussed ad infinitum in the forums; basically yes it's possible but it would take a lot of development time since those nodes impact the simulation and any equivalent interface option would have to be sync'd across the network whenever changed (and the UI for them takes a lot longer than adding a new node).  So unless "change X Y Z control nodes to interface options" wins a DLC poll, we'll put our development time into cooler stuff :)

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It is great to see how the game evolves :-)
Glad to hear you're enjoying it, and that you're enjoying the changes :)  Tried the Riot Control Starships and Heavy Beam Cannons? ;D
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Offline Ktoff

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Re: Version 3 etc
« Reply #2 on: April 28, 2010, 11:34:23 am »
Thanks for the hint, i'll check for the control.txt when i get home.

I was fearing for the control nodes, but since they cannot be destroyed it is not that big a deal.

I have not tried the new ships yet, yesterday evening i was like 25 minutes into the game and had my second planet secured but i'll keep you posted :-)