The latest beta is available via the Updates window in version 3.060 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.060 or greater, you can download 3.060
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But you can easily create your own manually-installable beta patch! Please note that current betas can only be successfully applied to version
3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).
To create your own manual beta patch, simply download these two files:
1.
Current Beta Director Xml File.
2.
Current Beta Zip File.
If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file. Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game. Please note that "Beta" in the filename is case-sensitive.
What's new since 3.101:(Cumulative release notes since 3.060 are attached at the bottom)
-------------------
-Leech starships are now all immune to tractor beams, like other starships.
-The ship caps are now slightly higher for all single player ship classes, and scale down by slightly more than before for each added human player, back to the prior existing base number of ships for 8 player games (typically the base ship cap in 1 player was 180, but is now 190, and for 8 player was and still is 100).
-Positive handicaps now affect negative metal and crystal resource costs for manufactories.
-Transports can no longer be repaired directly, but only have their regen on friendly planets.
-Vampires and Cutlasses both now have regen that fully heals them in 90 seconds.
-The metal and crystal costs of cutlasses have both been halved.
-Cleanup Drones now have about twice the health that they previously did.
CHANGES TO PAST PRERELEASES
=======
-In the last version, the ship caps were working incorrectly. Fixed.
-In the last version, starting a new game with an expansion ship would not grant the ship to the players. Fixed.
-In the last version, killing a zenith reserves store would crash the game. Fixed.
Updates in 3.103:-Fixed another issue with the smaller ship caps (like forcefields) being far too small.
-Mostly unrelated to the above fix, the ship caps of smaller fleet ships has also been increased slightly yet again (198 instead of 190 for single player, etc).