Author Topic: Prerelease 3.091 (Golem buffs, efficiency improvements, square formation move)  (Read 7181 times)

Offline triggerman602

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well i cheated for this formation and for testing purposes i set the AI to level 1 so it wouldnt attack at all. i might enable the avenger and kill a homeworld. the only issue i can see is that many units in combat would take a fatal toll on my system.

Offline keith.lamothe

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Yea, if I did that I'd probably take the case side off and point a few external fans straight at the cpu and ram ;)
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Offline triggerman602

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iv already got 3 230mm fans blowing into the case. I'm just worried cause I'm getting about 5 fps with this many units. so if they were to all open fire the game would probably lock up.

Offline x4000

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Yeah, that's about 3x as many as I've ever seen all mobile at once on the same planet (and really, above 7k units at once is not particular "normal use"). So it's doing pretty good, all things considered, there. :)
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Offline triggerman602

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i continued building ships and i have reached a high of 53,100 military ships. iv placed a mkI forcefield next to the square of units for size comparison.

if anyone thinks they have a system strong enough to handle this many units, take a look at the save posted.

whats the record for units in 1 system anyways? :P
« Last Edit: April 08, 2010, 08:05:39 pm by triggerman602 »

Offline keith.lamothe

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Now I know why the game lagged so much when issuing commands to groups that big.

Self Defense.

Edit: are you still getting fps, or has it switched to spf ?
« Last Edit: April 08, 2010, 08:08:08 pm by keith.lamothe »
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Offline triggerman602

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zoomed in i get about 6 fps. zoomed out i get about 2 fps.

Offline keith.lamothe

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Put the engies in low power

Make any difference?
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Offline triggerman602

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wow fps zoomed in and out doubled from before. didn't realize engies took that much cpu, but i guess 1500 engies is quite alot.
« Last Edit: April 08, 2010, 08:37:32 pm by triggerman602 »

Offline keith.lamothe

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Yea, basically several times a second they check every single allied ship in the system to see if they can assist it.  20*7000=notSoBad.  1500*53000=unfriendly.

It's the sort of thing we *could* throttle like autotargeting, or use a more rollup-based approach to finding assistable ships, but in non-cheat cases it would seem unnecessary.

Edit: btw, with the engies off and tabbed out to the galaxy map I get about 80ms/cycle, which is about half the target framerate.
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Offline Echo35

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  • More turrets! MORE TURRETS!
zoomed in i get about 6 fps. zoomed out i get about 2 fps.

Thats about what I'm getting too ;D

Offline x4000

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Wow, that is insane.  I think the record for the most ships total in one system was previously in the 20k range, not more than 30k surely.  From what I have been aware of, anyway.  This is definitely a new high water mark by far.
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Offline keith.lamothe

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Well, that's with so many cheats that I think the AI quit in disgust to go write some ranting posts about opponents not having any rules.
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Offline x4000

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Well, that's with so many cheats that I think the AI quit in disgust to go write some ranting posts about opponents not having any rules.

Hehe.  I guess that would make AI War about the only game where it is going in that direction, rather than the other way around.
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Offline triggerman602

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my game locked up when i tried to send my units through a wormhole.