I honestly would hate losing all of my boost if I managed to lose all of my light starships to a dreadnought even though I have spires, zeniths and flagships still around.
I meant a cap that would not be hit unless you were artificially cramming more ships into that, say, 2000 radius circle than would naturally fit there without collision. So you couldn't micro-spam-force-stack ships onto the booster to get more total boosts. We would err on the side of allowing that spam-stacking, but only to some degree instead of an arbitrary amount.
My concern here is that some ships are bigger than others. I can fit a heck of alot of tiny ships like laser gattlings around a group of starships. Thus to not have an adverse effect on games where you have gattlings(and say unlock 2 or 3 more of the swarm type of ships) the limit would have to be so large that its generally meaningless in most cases. I guess as a fallback its not a bad idea, but I'd really hate for it to be small enough to actually kick in when someone isn't doing those stacking type tricks with any unit mix.
Short version: I'm ok with it as long as it won't kick in any legit uses.
Yea, I'm not so sure about that part, and was thinking that maybe the top 2 boosts could apply, or something like that. I'll probably go with straight-override at first since it's technically easier and people can have a chance to see if it really is a problem or if it's ok to have to space out their fleet ships and boosters a bit.
I mean even the top two counting just means that you still don't bother with light starships and have to invest in zeniths a bit sooner(if the extra boost is significant, if it isn't then you just don't bother with zeniths until way late if at all). I don't know, i just feel like this sort of idea lends to only really using the top x of the line.
Really I still think the simplest solution no matter what else we do is to make each ship type either not stack with others of its same type, or only stack to a limited amount(in the case of boosters mostly, since making people want to have at least 2-3 boosters with each group isn't a bad idea, besides just having a few there for redundancy). I'm not a huge fan of the only the best of * has an effect, as then you have no incentive to use the lower marks (esp if its a unique effect, you are very unlikely to have more than 4 reasonable combat groups at any point, and just the zeniths + spires will be enough to cover them).
What about the following:
Light starships lose boost completely(and get bit of a damage/hp boost themself)
Flagships give a unique .6
Zeniths give a unique 1
Spires give a unique 1.4
(with all fleetships you hit a 3x boost, or 4x damage)
mkI munitions give .2, can stack up to 4
mkII munitions give .4, can stack up to 3
mkIII munitions give .6, can stack up to 2
mkIV munitions give 1, can stack up to 1
And have a hard cap of 4x boost no matter what you do.
Thus just boosters(if you have mkIV) is enough to hit the cap, or flagships plus mkI-mkIII boosters is almost enough, but if you don't have boosters, you are going to be 1 boost level behind the max someone with boosters can get.
Edit: Of course everthing can be scaled by some factor if we want to have a smaller overall boost cap. This was just setup to scale with the max boost of 4x.