The latest beta is available via the Updates window in version 3.000 or greater of the game. Just open the game and you can quickly download the prerelease through the updates tab. If you don't yet have 3.000 or greater, you can download 3.000
here. This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.
Note: If you have bug reports related to this release,
please log them in the
bug reports subforum with one bug per topic. It makes things infinitely easier for us. Thanks!
Looking for a Patch That Can Be Manually-Installed?Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease. But, if you're running version 3.022 of the game or higher, you can easily crete your own manually-installable beta patch! If you don't yet have 3.022, but do have 3.000 or greater, you can download a simple zip containing the files of 3.022
here. Simply unpack those on top of your existing files in your AI War folder, and voila -- you're on 3.022.
To create your own manual beta patch, you'll want to go
here. This folder contains all of the beta updates. You just need whatever the most recent one is at the time (probably the same version number as this post). Download that zip file, which if you try to open will say it's corrupt -- that's okay, it's not really a zip file. Next download the updated
Director.Xml file from that folder. Finally create a new zip file on your computer, and put both the director and the fake-zip-file inside it. Call your outer zip file something that starts with Beta and ends with an extension of .zip. Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it. And that's it! Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game.
What's new since 3.021:(Cumulative release notes since 3.000 are attached at the bottom)
-------------------
-Fixed a bug where very long range ships (like Zenith Bombard; not snipers or other infinite-range ones since those are handled differently) were not auto-firing at all due to an overflow calculating their guard range.
-Fixed a bug where "pause all" was not properly causing the game to realize that the paused constructors were not assistable, so frd engineers would sometimes waste time assisting them.
-Fixed bug where you could get an achievement from playing a game started in someone else's profile
-Made Core Warhead Interceptor much lower priority target for AI
-AI viral shredders now only have a 10% of replicating when they amass enough build points to replicate.
-Fixed bug where group-moving through a wormhole to a planet with a rally post was causing the ships to break out of group-move and travel full speed.
-Made Electric Shuttles immune to munitions boosting (I'd like to look at letting them have a 1x boost, but let's try this for now)
-Reduced Electric Shuttle attack power to 50% of what it was in 3.0 (so 200,600,1000,1500)
-Reduced Electric Shuttle aoe-delay from 15 to 12 to speed up the rolling thunder a bit
-Electric Shuttles now do 30% of normal damage against Teleport Raiders (who they used to eat alive)
-Fixed bug where a unit assisting an allied constructor could not assist if the allied constructor's player did not have sufficient resources.
-Made it so that Interplanetary Munitions Boosters will not be placed on or adjaent to AI homeworlds
-Made it so that Dyson Sphere Golems will not be placed on AI homeworlds (but can still be adjacent)
-Fixed bug where an engineer that had previously failed to assist (due to a space dock queue running out or some such) would draw a red fuzzy line instead of a green fuzzy line when repairing a ship, even though it was successfully repairing the target.
-The rendering of many attack ranges has now become a bit more efficient.
-Turret and mine remains, as well as mines themselves, are now blind so as not to provide inapproprite scout intel by existing on enemy planets.
-An updated 3.0-specific manual and shortcut keys reference (in-game and printable) have been added.