Author Topic: Prerelease 1.014N (Repair Rates, other fixes)  (Read 1662 times)

Offline x4000

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Prerelease 1.014N (Repair Rates, other fixes)
« on: August 21, 2009, 01:01:07 pm »
The Latest prerelease is now out: http://www.arcengames.com/share/AIWar1014N.zip

That version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.

What's new since 1.014M:
(Cumulative release notes since 1.013 are attached at the bottom)

-------------------

-The AI will now do a better job of latching its ships onto command stations and not giving up when the command station is damaged.  Also, if the command station is damaged that will incite the AI to finish killing it.

-The costs of the engineer techs has been reduced somewhat.

-The ship caps are now always shown in the second line of the hover tooltip.

-The different engineer types and the mobile repair station now have varying engineering rates (rates of repair and boosting).


CHANGES FROM PAST PRERELEASES
--------------

-The glitch with the debugging "false" appearing at the top of the screen is fixed.

-It is now possible to build placement-mode ships for which you do not yet have the resources.  This is the nature of a flow-based economy, and it was purely an oversight that this did not work before.

-It is no longer possible to accidentally place mines or other things behind the build button for them.

-The repeat rate for placing ships in drag-move move is now much slower, which makes it a lot harder to accidentally place too many ships.

-A new Alt+Left-click has been added to placing ships/mines/whatever 10x at a time instead of just 5x.  Paired with the immediately prior change, this gives players a much higher degree of control while still allowing just as rapid deployment.

-The issues with repair rates being way too low has been fixed.  The repair rate is 50x as fast as it was in recent prereleases at minimum, and in some cases faster.  No ship now takes longer than 3 minutes for a single mark I engineer to fully repair.
« Last Edit: August 21, 2009, 06:06:48 pm by x4000 »
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Offline x4000

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #1 on: August 21, 2009, 01:01:43 pm »
If you're reading this within the next 30 seconds, then the download is broken.  Check back in 30 seconds.
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Offline dumpsterKEEPER

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #2 on: August 21, 2009, 01:13:52 pm »
Thanks for upping the repair rates! In my game last night, I pretty much gave up on repairing anything as it was just taking far too long. Now I'm really looking forward to getting back into it again tonight.

Hopefully I won't end up regretting suggesting the AI command center priority change :)

Offline eRe4s3r

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #3 on: August 21, 2009, 01:14:36 pm »
Of course you will  ;D
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Offline Haagenti

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #4 on: August 21, 2009, 01:22:59 pm »
Ah...there is my fix.

Downloading
...
...
...
Injecting
...
...
...
Much better now
Nerfer of EtherJets, Lightning Turrets, Parasites, Raiders, Low Automatic Progress and Deep Raids (to name the most important)

Look on my works, ye Mighty, and despair!

Offline x4000

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #5 on: August 21, 2009, 01:32:28 pm »
:D
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Offline CautiousChaos

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #6 on: August 21, 2009, 01:59:48 pm »
In my current game the AI aggressively attacked my HOME command station (something I haven't seen it do often).  They brought about 500 ships to my 200 ships.  They immediately went for my command station (cool).  I had to call in reinforcements (300) from a neighboring system.  Once my reinforcements came in and started to attack the group, the AI pulled back.  Honestly, it's tough to tell if I would have won or lost this exchange (if the AI stayed).  I was impressed that it showed the "intelligence" to pull back, but I surmise that if it toughed it out it could have done away with me. 

I'll call myself lucky that this happened before this latest update!
-cc

Offline x4000

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #7 on: August 21, 2009, 02:06:47 pm »
In my current game the AI aggressively attacked my HOME command station (something I haven't seen it do often).  They brought about 500 ships to my 200 ships.  They immediately went for my command station (cool).  I had to call in reinforcements (300) from a neighboring system.  Once my reinforcements came in and started to attack the group, the AI pulled back.  Honestly, it's tough to tell if I would have won or lost this exchange (if the AI stayed).  I was impressed that it showed the "intelligence" to pull back, but I surmise that if it toughed it out it could have done away with me. 

I'll call myself lucky that this happened before this latest update!
-cc

So this was before the N update, is that right?  In the N version it should finish you off or die trying if it thinks it can get your command station.  But otherwise, it will still pull back and then come at you later with a bigger force (maybe that same place, maybe someplace else).  The scope of AI tactical actions just got blown wide open, which makes for an entirely different feel to the game.  I look forward to potentially adding some new general rules over the coming weeks, with hopefully similar effects (maybe not quite this huge, but we'll see).
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Offline CautiousChaos

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #8 on: August 21, 2009, 02:55:56 pm »
Yep, before the N version.  Love the new changes!

Offline x4000

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #9 on: August 21, 2009, 02:57:59 pm »
Great! :D
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Offline x4000

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Re: Prerelease 1.014N (Repair Rates, other fixes)
« Reply #10 on: August 21, 2009, 06:09:05 pm »
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