Here's the latest prerelease:
http://www.arcengames.com/share/AIWar1008A.zipThat version is an upgrade from version 1.007, so you have to already have 1.007 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.007:
(Cumulative release notes since 1.007 are attached at the bottom)
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-Capturable ships do not come under player control until a command station is finished being built (previously they came under control as soon as it started being built, which is when planet control changes).
-When a command station is finished being built, there is now a 50% chance that any local enemy guards might desert their posts. This is in addition to the existing 50% chance when the enemy command station is lost.
-"Unknown Path" no longer flashes next to each planet on the galaxy map before the actual number of hops are calculated.
-The metal, crystal, and energy costs of parasites have been doubled. This is to compensate for all the "free" ships that parasites capture. For the similar reasons of balance the range of parasites has also been cut in half. They are still deadly, but this takes the edge off of them so that they are not too overpowered.
-Queuing up any waypoint or attack commands no longer clears the wormhole travel path for ships. Any queued commands will be executed, and then the ships will go on their wormhole travel path. This also had the side effect of finally fixing the movement bug reported by Quitch.
-Two new hotkeys: F9 and F10. They let players toggle off or on the "far zoom" icons.
-The selection radius for the Advanced Research Station was too small. Fixed.
-Previously, sometimes the Auto-placement of harvesters would fail in situations where the manual placement would succeed. Fixed.