FYI, cross-posting from the 5.028 patch notes (aiming for a monday release) since (hopefully) people don't check those very often between releases :
* Impulse Reaction Emitter, in recognition of winning the 3rd "worst ship" award:
** Effective Range from 4200 => 6000.
** Base Move Speed from 20 => 30. This makes it slightly faster than a fighter.
** Base Metal+Crystal cost from 300+300 => 250+250. That's mkI; other marks use normal progression.
** Minimum multiplier from 5 => 8.
*** The base-cap-dps was already high at 73k and is now in the top 10 among fleet ships (including self-destructing ships and ships with no bonuses) at 117k, but this helps counterbalance the fact that it doesn't get more than the minimum multiplier against most fleet-ship targets.
** Multiplier from (target energy use)/1024 => (target energy use)/256. So it starts getting a higher-than-minimum bonus against ships using 2049+ energy, up to the max multiplier of 30 against targets using 7680+ energy (note that the IRE is not any better damage-wise against max-multiplier targets, since it was already very powerful there).
** Thanks to the poll voters for bestowing this dubious honor, and for more specific feedback on what the unit actually was lacking.
* Space Plane, in recognition of doing really well in the 3rd "worst ship" poll:
** Vs-Hull multipliers from 2.4 => 3.2.
*** For reference, that's against Light (Fighter), Polycrystal (Bomber), Heavy (... a lot of things), and UltraHeavy.
*** Eyebots have 3.2, and a somewhat lower base-dps, but can shoot through forcefields.
** Seconds-per-salvo from 3 => 9.
** Base Attack Power from 600*mk => 1800*mk.
*** So that's the same dps as before (aside from the multiplier increase), but higher alpha capacity for hit-and-run using their radar dampening, etc.
** Base Energy Use from 100 => 50, because with the 1.75x ship cap the default energy use (100) was kind of excessive.
** Base Metal+Crystal cost from 90+90 => 75+75 (that's mkI). More in keeping with the dies-due-to-light-breeze-when-it-can-catch-them nature of the ship.
** And the AI is really happy about this part: the Space Plane is now immune to AoE damage. That's bargained down from immune-to-gravity, so be happy.
** Thanks to the poll voters for their feedback on this unit.
* Vampire Claw, also in recognition of runner-up-for-worst-ship:
** Base Health from 5000*mk => 10000*mk.
*** Previously they only had 4M cap-health, which was below even stuff like eyebots. Kind of rough for a melee ship even with self-regen. Now at 8M they're still really low compared to most fleet ships.
** Now have cloaking. Be afraid. Bring tachyons. And garlic.
** Base Energy Use from 200 => 160.
** Base Attack Power from 650 => 850.
** Added Artillery to the hull types this has a bonus against (om nom missile frigate tasty).
** Thanks to the poll voters for their feedback on this unit.