Author Topic: AI War Beta 5.027, "SuperTerminal Overload," Released!  (Read 9109 times)

Offline keith.lamothe

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #45 on: March 05, 2012, 02:43:48 pm »
It's the vampire claws that should make you panic :)
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Offline Wanderer

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #46 on: March 05, 2012, 02:50:04 pm »
This is the part I'm not particularly sure I'm in full support of:

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And the AI is really happy about this part: the Space Plane is now immune to AoE damage. That's bargained down from immune-to-gravity, so be happy.

I'd almost rather they were immune to gravity.  One or two more 'light' ships that could shutdown Gravity Drills in the base game aren't a horrible thing to me.

But, yes, Vampires are disconcerting now.  They gonna be some ugly.
... and then we'll have cake.

Offline TechSY730

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #47 on: March 05, 2012, 02:55:31 pm »
I think something that Keith mentioned is that he wanted gravity immunity to be a very rare thing to have in the lower "tiers" of ship types (starship and down basically).

Offline Wanderer

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #48 on: March 05, 2012, 02:59:10 pm »
I think something that Keith mentioned is that he wanted gravity immunity to be a very rare thing to have in the lower "tiers" of ship types (starship and down basically).

Understandable, I just hate the Grav Driller, and lack of options to deal with it in the basic game.  You have to turn on spire or golem to really be able to kill that AI sometime before the ice age.
... and then we'll have cake.

Offline keith.lamothe

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #49 on: March 05, 2012, 02:59:28 pm »
I'm not actually comfortable with the immunity-to-gravity thing anywhere, because grav turrets used to be "the defense to which there is no immunity" and the counter was "shoot them", but yea.  And the current situation is probably more interesting, with some things being immune to them.
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Offline keith.lamothe

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #50 on: March 05, 2012, 03:00:25 pm »
And yea, grav drillers are just unkind.
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Offline TechSY730

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #51 on: March 05, 2012, 03:01:14 pm »
I think something that Keith mentioned is that he wanted gravity immunity to be a very rare thing to have in the lower "tiers" of ship types (starship and down basically).

Understandable, I just hate the Grav Driller, and lack of options to deal with it in the basic game.  You have to turn on spire or golem to really be able to kill that AI sometime before the ice age.

True, but in return, the AI won't be able to kill you before the ice age.

Of course, if you got a grav driller and one of the AIs got a long range ship (sniper, Z bombard, Z sentinal frigate, etc), you are pretty much screwed.

Offline TechSY730

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #52 on: March 05, 2012, 05:19:05 pm »
Still planning on 5.028 coming out this evening/night?
The answer to this question determines whether I waste my evening on AI war or Skyrim.

Offline chemical_art

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #53 on: March 05, 2012, 05:35:18 pm »
Wow, player buffs enormous!

*Awaits for the ai stick to come back hard*

Now armor ships have teeth and now a bunch of ships with a niche role don't cost a ton.
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Offline keith.lamothe

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #54 on: March 05, 2012, 06:19:17 pm »
Still planning on 5.028 coming out this evening/night?
The answer to this question determines whether I waste my evening on AI war or Skyrim.
Chris told me this morning that he would get it out today; other than that, you know as much as I :)
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Offline keith.lamothe

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Re: AI War Beta 5.027, "SuperTerminal Overload," Released!
« Reply #55 on: March 05, 2012, 06:24:38 pm »
Wow, player buffs enormous!
Not terribly, just planing off some outliers on the costs, and did genuinely buff the space tank so that it's at least demonstrably better than the triangle bomber (if they can get in range).

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*Awaits for the ai stick to come back hard*
Oh, while hacking is I think a buff to fun (and ARS-reprogramming is a pretty big boost), the AI is packing a much bigger stick to oppose sustained k-raiding or ST-hacking.  Of course, if you didn't use those much you wouldn't notice much :)

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Now armor ships have teeth
You mean space tanks, I assume :)

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and now a bunch of ships with a niche role don't cost a ton.
That much is true.  Most of them were always sticking out like a sore thumb when I sorted my reference spreadsheet by cap-m+c or cap-e.
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Offline x4000

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