BombersMark I
Health: 1560
Mark II
Health: 3140
Mark III
Health: 4700
Mark IV
Health: 6280
Mark V
Health: 7800
Lightning Turrets"Fire Electric bolts up to 200 nearby enemy ships"
Mark I
Attack: 12
Reload Speed: 17
Ship Cap: 24
Damage Multiplier: 3
*200
Cap DPS: 10164
Cap Burst Damage VS Single Target: 864
Knowledge cost: -
Total Knowledge cost: -
Mark II
Attack: 24
Reload Speed: 17
Ship Cap: 24
Damage Multiplier: 3
*200
Cap DPS: 20329
Cap Burst Damage VS Single Target: 1728
Knowledge cost: 750
Total Knowledge cost: 750
Mark III
Attack: 36
Reload Speed: 17
Ship Cap: 24
Damage Multiplier: 3
*200
Cap DPS: 30494
Cap Burst Damage VS Single Target: 2592
Knowledge cost: 1250
Total Knowledge cost: 2000
Mark IV
Attack: 48
Reload Speed: 17
Ship Cap: 24
Damage Multiplier: 3
*200
Cap DPS: 40658
Cap Burst Damage VS Single Target: 3456
Knowledge cost: 1500
Total Knowledge cost: 3500
So..
To one shot 200 Mark I Bombers every 17 seconds build at least 22 Mark II Lightning Turrets. That will result in a burst damage of 1584 hit points which is enough to one shot a Mark I Bomber. Of course you can just build full caps of all Turrets but that costs more energy. The point here is to minimize costs and maximize effectiveness. Note that all turrets have the same cap energy cost regardless of Mark level.
On 10/10 difficulty the game starts with AIs having Mark II Tech Level.
To one shot Mark II Bombers build at least a full cap of Mark III Lightning Turrets and 8 Mark II Lightning Turrets. That will result in a burst damage of 3168 hit points.
To one shot Mark III Bombers build at least full caps of Mark III and II Lightning Turrets and 11 Mark I Lightning Turrets. That will result in a burst damage of 4716 hit points.
To one shot Mark IV Bombers build at least full caps of Mark IV and III Lightning Turrets and 4 Mark II Lightning Turrets. That will result in a burst damage of 6336 hit points.
To one shot Mark V Bombers build at least full caps of Mark IV, III and II Lightning Turrets and 1 Mark I Lightning Turrets. That will result in a burst damage of 7812 hit points.
These calculations assume the Lightning Turrets are not protected by a force field. Think imma add "Force Field protected calculations later".. I'd like to know that myself too.
It's advisable to keep the Lightning Turrets in Stand Down Mode until the Bombers are in range. When they're in range disable the Stand Down Mode and start one shotting the Bombers.
Aka Lightning Turrets are underrated.
Now that Bombers can be killed easy peasy
(lemon squeezy) you can unlock Mark IV Needler Turrets and Mark I HBCs to Counter the Carriers. Add some Munitions Boosters for some extreme ownage.
EDIT: Damn it.. I should add calculations for each Mark level combination Lightning Turrets+Munitions Boosters/Military Command Stations/ForceFields. Arf so much work.