Author Topic: Question: AI & Mining Golems  (Read 1053 times)

Offline Shakura Jolithion

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Question: AI & Mining Golems
« on: July 04, 2013, 03:32:41 pm »
I'm playing a game against a level 7 and a level 8 AI, and I was wondering whether or not the AI is supposed to fend off mining golems on their own planets. This is the first I've seen them, and with a scout on one planet, it seems the AI is not responding to the presence of the mining golem. All 3 golems are on AI planets (one is in fairly deep space, with a Mark V factory to boot), and I'm wondering if I have to save those planets myself (assuming I want them in the future-aka the Mark V) or will the AI try to defend itself and simply hasn't yet?
^Never mind, I didn't read the golem description thoroughly enough >.>

As a secondary question, if the mining golem *does* go off on the planet with the mark V factory (it's on the other half of the galaxy, which can only be reached by a line of planets involving counter-posts and nuclear-eyes that will wreck my game if they go off... no supply for half the galaxy >.<), will I still be able to use the Mark V factory there if I build a command station, despite the planet having been essentially nuked?

Edit: 2 Mark V factories on the planet I want, with a nuclear eye and a sentry eye in between... thankfully I got rid of a second nuclear eye before the golems even appeared xD
« Last Edit: July 04, 2013, 03:34:34 pm by Shakura Jolithion »

Offline LaughingThesaurus

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Re: Question: AI & Mining Golems
« Reply #1 on: July 04, 2013, 04:03:59 pm »
I think that if a nuke goes off, and you lose supply, you can still build a command station on the opposite side of that area somewhere and still get supply. You don't need a straight supply line.

Offline Tridus

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Re: Question: AI & Mining Golems
« Reply #2 on: July 04, 2013, 04:08:09 pm »
Sounds like you need to load up some transports and deepstrike the mining golem until you're ready to take the planet itself. :)

Supply can extend from an adjacent system, so you should be able to do that if you can't take out the golem. Taking out the golem is preferable, though.

Offline Shakura Jolithion

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Re: Question: AI & Mining Golems
« Reply #3 on: July 04, 2013, 05:47:51 pm »
Had to go back and load another save anyway due to having those 3 golems + regular waves + 2 exogalactic waves all at once, so not so much a problem anymore... Thanks for the answers, but I still wonder; if there's a nuked out planet with, say, a Mark IV Factory on it, and I build a command station there (thus having an adjacent planet giving supply), can I still produce units at the Mark IV factory despite its own planet not having resources/being nuked?

Offline TechSY730

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Re: Question: AI & Mining Golems
« Reply #4 on: July 04, 2013, 06:04:24 pm »
A nuked planet never has supply. This rule overrides all other regarding supply, including adjacent planet rules.

Thankfully, all of the capturable producers do not require supply. You can still use your fabricators or advanced constructors on a planet with no supply.
However, you will probably have a tough time holding he planet and protect the capturable with no supply, due to most defenses requiring supply's, thus it's probably a good idea to not let it happen if you can. ;)

Offline Shakura Jolithion

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Re: Question: AI & Mining Golems
« Reply #5 on: July 04, 2013, 06:40:01 pm »
Thanks a bunch! I just beat my first set of exo-galactic waves... only took like 5 reloads from 1 minute before they arrived to do it... Golems are fun until you're on the receiving end :O

Offline chemical_art

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Re: Question: AI & Mining Golems
« Reply #6 on: July 04, 2013, 07:40:27 pm »
You know what would be entertaining about mining golems?

When they spawn on a AI world, they hack it so all the ships (not posts, etc) are changed to the "hostile to all" faction. The result is the mining golem is now vulnerable to AI fire, but only if the AI passively manages to defeat it via reinforcements or specials forces, etc.


That would be interesting. Anyone else have thoughts on this?
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Offline Arkillion

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Re: Question: AI & Mining Golems
« Reply #7 on: July 05, 2013, 12:41:44 am »
You know what would be entertaining about mining golems?

When they spawn on a AI world, they hack it so all the ships (not posts, etc) are changed to the "hostile to all" faction. The result is the mining golem is now vulnerable to AI fire, but only if the AI passively manages to defeat it via reinforcements or specials forces, etc.


That would be interesting. Anyone else have thoughts on this?

Well they would need to be renamed to disruptive golem or something, or just make another minor faction hacking golem ^^.
I find it a really neat it idea, could be a zenith evil faction with these golem and they basically take over the planet with it and maybe build stuff, but definitly spawn enemy to all zenith ships !

Offline LaughingThesaurus

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Re: Question: AI & Mining Golems
« Reply #8 on: July 05, 2013, 03:13:25 am »
I'd kind of like it if the mining golem just set the AI on alert. It's like, gobbling up a planet. AI's got only the gobbled planet on alert, and is reinforcing it while fighting it like normal. If the AI kills it, all of those ships cluster up and go after you. Otherwise, the planet loses supply and all that jazz... and the AI still goes after you. Why? Because you're the biggest living potential culprit that makes any sense.