Author Topic: Mantis: Issue 0003094: Teleporting units don't respect group move  (Read 838 times)

Offline Zephilinox

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http://www.arcengames.com/mantisbt/view.php?id=3094

I don't think this issue has been noticed much, so I'm making a thread for it, I couldn't find any other forum section more appropriate than this one.

It definitely adds a bit of micromanagement to the game when you have teleporting units that you have to be wary of, otherwise they can easily be killed without the rest of your fleet to support them.

Is there any reason not to do/fix this? when you use group move you expect all your ships to reach the target at the same time, regardless of special abilities.

Offline superking

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Re: Mantis: Issue 0003094: Teleporting units don't respect group move
« Reply #1 on: July 18, 2011, 11:35:20 am »
I think this is intentional, although how would you personally want teleporters to function with group move?

Offline Fiskbit

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Re: Mantis: Issue 0003094: Teleporting units don't respect group move
« Reply #2 on: July 18, 2011, 02:32:58 pm »
Personally, I think any other behavior would be preferable. Teleporting units moving at group speed, unable to shoot while moving and with some amount of paralysis when stopping depending on how far/fast they were moving seems great to me. Hopping at intervals dependent upon group speed would work fine, too (and would perhaps be easier to implement). Even making them sit where they had been until the group reaches its target and then teleporting over would be an improvement, though certainly not without its problems. At least then, these ships would jump to their death the moment you accidentally ordered them somewhere. There are things that are less micro-intensive that have been automated in the past, but this one still sticks out like a sore thumb.
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Offline Spikey00

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Re: Mantis: Issue 0003094: Teleporting units don't respect group move
« Reply #3 on: July 18, 2011, 07:21:26 pm »
I'll agree with the issue, even with consideration that teleporting units are often more useful in a separate hotkey group instead of mixing them with a main group of units; but I see no problem in improving this behavior.
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Offline Cyborg

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Re: Mantis: Issue 0003094: Teleporting units don't respect group move
« Reply #4 on: July 18, 2011, 07:58:56 pm »
Personally, I think any other behavior would be preferable. Teleporting units moving at group speed, unable to shoot while moving and with some amount of paralysis when stopping depending on how far/fast they were moving seems great to me. Hopping at intervals dependent upon group speed would work fine, too (and would perhaps be easier to implement). Even making them sit where they had been until the group reaches its target and then teleporting over would be an improvement, though certainly not without its problems. At least then, these ships would jump to their death the moment you accidentally ordered them somewhere. There are things that are less micro-intensive that have been automated in the past, but this one still sticks out like a sore thumb.

Why not just make them fly like every other ship during group move? Technically, that would be accurate.
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