Laser guardians (which don't have a low rate of fire) would be able to instagib these tanks far better than they currently instagib some bombers.They also get an overkill reload refund if I am not mistaken, and this would happen MUCH more with these tanks than bombers.
yes, laser gaurdians would be dangerous, but remember gaurdians have not yet been balanced against the new fleetships. no, iirc overkill refund was removed due to excessive refire rates on units like artillery gaurdians.
Guardians ARE a significant if not majority portion of the power on AI planets. I'm not even going to drag in if the AI gets something like polarizers.
debateable, numbers remain the same lategame while garrisons get huge, also ships all over the show from various mechanics
The issue is that it having more armor than bombers already have is less useful for humans, but is significantly advantageous for the AI. Theoretically, ANY stats will do SOMETHING, but more armor is typically less useful for humans than the AI. If the goal is to have all the bonus ships be as good or better than bombers for humans, this is NOT going to do it.
I dont understand, how is armour more advantagous for the AI then for humans?
armour is just a mechanic that punishes low damage and high RoF attacks typically found on smaller, spammier ships.
Don't talk about measured consideration if you're not weighing the usefulness of the ship against even just bombers nor thinking about AI vs Human use.
weighing the ships usefulness against bombers, I am proposing a recreation of the 3.0 spacetank: a slow bulldozer.
in function,
- it is much slower than a bomber
- it can take significantly more damage from low damage/high RoF attacks
- it can not take as much damage from High damage/low RoF attacks
- it is significantly better VS other fleetships than the bomber, owing to having a much higher base DPS and bonuses vs fleetship armor types
- it is less specialised than the bomber, with weaker overall bonus VS structure and turrets
so yeah. if you wanted to kill, eg. an AI eye on a system packed full of fleetships, you might send the equivalent number of spacetanks in. they will plough through most AI ships AND be effective vs the eye, but get punished hard by anything armour peircing. the overall usefulness is of course decided by its attack and price.
in terms of usefulness for the human player, I dont see the argument; the proposed attack is the same as it is now, although with lower speed it could potentially be set much higher as before. effectiveness vs about 75% of fleetships is increased by a large margin. the ability to take punishment from various weak spam units is significantly improved while effectivness against the other 25% of fleetships with slow, powerful attacks is reduced.
Think about Raid Starships. These would be Raid Starships: Fleet Ship Edition. Pain for humans to kill, AI blows them up with impunity (before the radar change at least, and they may yet still).
that isnt a reasoned argument- how does the AI blow them up with impunity? the only strength it has over the player in this sense is gaurdians, and you might see between 3-6 of an effective gaurdian type on each planet. assuming they are not used in isolation, other ship or starship types can knock them out.
meanwhile, players can effectively kill them with:
Fighters, MK I - IV (bonus VS polycrystal & armour peircing)
Light starships (signifcant armour peircing)
Missle turrets (High base damage & signficant bonus VS polycrystal).
@Suzera & superking: vigorous debate is good for the game, sustained personal rancor is not.
I am not showing any personal rancor, nor have I been discourtious