In light of the success of the last ARS "vote" thread, I decided to make another one that only focuses on the ships that have been recently been changed. Considering that Chris has already explained that, until recently, most of the "bonus ships" had not been balanced since 3.x, I think this thread will be much more useful in obtaining feedback about the ships that are supposed to be balanced now. As before, please select each ship that you have recently tried, and mark it as "underpowered", "balanced", or "overpowered", along with a brief explanation of why you feel the way you do.
Base Game Unlocks
Space Tanks -
Raptor -
Infiltrator -
Eyebots -
Space Plane -
Autocannon Minipods -
Sniper -
Laser Gatling -
Anti-Armor -
Bulletproof Fighters -
Tachyon Microfighters -
Parasites -
Armored -
Raider -
MLRS -
Force Field Bearer -
Teleport Battlestation -
Teleport Raider -
Spider -
Munitions Booster -
Etherjet -
Deflector Drone -
Zenith Remnant Unlocks
Sentinel Frigate -
Zenith Bombardment Ship -
Zenith Electric Bomber -
Zenith Chameleon -
Acid Sprayer -
Impulse Reaction Emitter -
Zenith Polarizer -
Zenith Mirror -
Zenith Paralyzer -
Children of Neinzul Unlocks
Youngling Tiger -
Youngling Commando -
Youngling Vulture -
Youngling Weasel -
Light of the Spire Unlocks
Stealth Battleship -
Spire Gravity Drain -
Spire Gravity Ripper -
Spire Teleporting Leech -
Spire Armor Rotter -
Spire Tractor Platform -
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Please remember to actually try these ships before you vote, they have all been recently changed. As more ARS ships are tweaked by the developers, I will continue to update this thread. You could greatly help us out by going through each of these ships and trying them out. Please let me know if I've missed anything that's recently been updated. Thank you.
edit: Updated list for v.4.050
Please try out the CoN unlocks first, as they have been changed the greatest, and are the most volatile/difficult to balance. We need testers!