Ok, so I have to tell these stories.
Last night we finally got all three of us together for a game. Fired up a Maze map with the Fallen Spire campaign active and a 6 and 7 AI.
We captured a few planets, everything was going fine. Then, not knowing what would happen, we brought a fleet in to an enemy planet to hold it just long enough to investigate the second subspace signal.
Then the chase began... and the AI response totally caught us unprepared, lost us the chase, and we were then totally crushed.
After that I read the entire walkthrough on the FS campaign, because I like to have an inkling on how to prepare for things
The FS campaign seems to be a very different way to play the game, taking the AI on in full frontal war rather than the classic, guerrilla war the base game plays like. I explained this to my dad, and he decided that he likes the FS campaign and wants to play that way.
So, this morning we fired the game up again. X map type, again a 6 and a 7 AI. We gave ourselves handicaps though, which turned out to be a dumb idea (rolling in resources, no need for choices).
The game didn't last long enough for it to matter though. My sister built her fleet, and seeing that we were already in the process of taking a world, took her entire fleet to help us, leaving her home world undefended except for about 10 turrets.
Of course, when she arrived with her fleet, a wave triggered. She then had to run back to defend her world.
She didn't make it in time.
Losing her home planet would not be an unrecoverable loss, though the ~70 ish AIP hurt.
However, she, in her infinite wisdom, and against my express instructions, had built two nuclear warheads at her homeworld.
Hitting AI tech level II less than an hour in the game is.... not a good idea.
We will be trying
again this evening, with no nuclear weapons.