This is going to be a messy and free flowing post with spelling errors and lack of formatting.
i just made an account on this forum to type this (but i have been trawling thru it for a while using google and site:arcengames.com to find information that is not on the wiki, and recently to read some AARs) and firstly there is the obligatory praise for probably my favorite non scripted, non PVP game so far in my life, its impossible for me to really explain to my friends the love i have for this game for the same reason it is hard to talk about how sad the plight of north Korean life is: one simply ends up using the same adjectives over and over and the audience gets de-sensitized.
(i stream my attempts vs this beast on twitch under the AI war section if anyone is interested)
with that out of the way i will just dive straight into the reason i made this post, namely the wiki:
https://wiki.arcengames.com/index.php?title=AI_War:Tackle_Drone_Launcherthis serves as an example of 2 of my complaints with it, firstly the numbers here are WRONG, in the sense that a lot of them are roughly 200 times their in game value (i got this game before vengance of the machine so after the numbers all got rescaled down 200 times) now this is not a HUGE problem, but it does reduce the ability to just have multiple tabs open and do side by side comparisons of ships ( with the ones that are up to date), i would like this updated (i could do this work myself if i just knew how to edit the tables on that site (i have 0 web page or wiki experience, but in a fast learner in most things)).
secondly, and far more personal taste: i feel like the tabs of the tables could use some expansion, for example cap dps vs each hull type it has multipliers against (for easier side by side comparison vs other ships without multipliers and such) (and for ships that spawn drones like the tackle drone launcher the max possible DPS from the drones per mark level as well (also the carrier starships proboably))
thirdly (and i cannot really help here as i have no way to open / understand the games files in any kind of comprehensive way, if i could i would presumably know how to program by now) there are many outdated / bare-bones explanations of many mechanics ( say ai reinforcement cycles ) on the wiki that is basically WHY i had to use google with site:arcengames as the "real" wiki here hoping to find a credible sounding forum member or keith/chris explaining my particular question, it would probably be nice if the keepers of any such knowledge could make / update a wiki entry on any mechanics that are not covered in detail, its ok to have a brief "essentials only" introduction to say reinforcements, but its also nice to know the nitty gritty details of for example if blowing up the guardposts of a planet receiving reinforcement events does actually impact the total number of ai strength it gets per unit time (apparently it does).
Another good example is detailed explanations of say special forces behavior, hybrid behavior, HARD NUMBERS for difficulty, handicap, minor faction / plot scalars (for example what if i want the brains of difficulty 8 but overall the unit production of 6? what handicap should i use then? can i even meaningfully accomplish this with handicaps? does handicaps affect minor factions? hybrids?
full list of any plot threshold for say hybrids, trains and so on
^^ and i KNOW that the answer to the above is "experiment and get what feels right" but I'm talking about making more data available to players of the games inner workings here, even with this knowledge life is ultimately a matter of personal perception
this last third category i ultimately cannot really help with, since all my knowledge of this game is essentially second hand and not based any any kind of peeking at the inner workings of the game, so this one is more of a spotlighting for those who do really KNOW
so to recap the first 2 parts, basically I'm willing to do the grunt work of updating the out of date shipstats on the wiki if somone can explain to me how to change those tables to reflect updated ingame values, and assuming others want it; expanding some of those tables with ship cap dps * multipliers it has and listing the sustained drone dps of drone spawners as well (any multi target ships should also have their theoretical maximum per cap per marklevel listed as well)