On the subject of golems, i think they are still a 0-return investment - too high AIP cost for too little useful uses. Even with higher HP they can not dish out damage thats even remotely equal to 5 fortresses. (which are FAR cheaper and faster to build on frontlines or even direct in battle)
i suggest something i haven't seen suggested before, which i think would make everyone use golems no matter the AIP cost.
Give golems the ability to interfere with AI world reinforcement as long as that world is within your supply and as long as the golem is on that planet - yes, including core worlds. - (exception that building that catapults reinforcements to adjacent worlds) - Not with warp attacks/raids, just with the actual reinforcement (spawning around guard posts/wormholes).
This would give players a *real* reason to repair them and bring them with their attack, and use them strategically (AI should still go for the golem with priority)
Thoughts?
Alternatively, this could be a timer or even damage the golems over time - or a buildable feature only buildable by golems... well many ways ;p
Game runs much better with .91 though, so kudos for that.
Edit: I wasn't sure whether to post this in "rant on golems" or here, since both topics talk about Golems. Or in Suggestions.