Weapon Master, regarding your report, I'm not really seeing an issue there. The engineers do stay on each fighter a bit longer than they have to, but that's just the throttling and they are pretty quickly moving to a new target right after. Engineer logic is something that we should look at soon though, thanks for the save -- Keith, can you take that one? Also, actually, Keith can you make it so that space tugs don't go and capture minor faction ally ships (regular human allies are still okay)?