Author Topic: New Player with some comments/questions  (Read 987 times)

Offline Salamander

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New Player with some comments/questions
« on: July 08, 2010, 09:28:28 pm »
I actually bought the game awhile back, but one thing or another kept me from playing it till recently. Then I got laid off and needed to find a solo strategy game and I picked up the exp. pack as well (both via Steam).

I find the game to be incredible! All the different unit types is staggering and keeps it fresh as as well. I'm nearing the end (I think so anyway) of a 30 planet system solo game and am about to attack an AIs homeworld when some of Steam friends log off after some TF2 tonight (I'm stuck DLing the update as I type this). I'm heartily recommending it to my friends, and once I get a inkling of a new work schedule, I will be looking for people to play this game with via Hamachi or any other viable way we can play. I currently use Hamachi for Hearts of Iron III, and Europa Universallis III games with some of my friends.

I do have a couple of quick questions though:

1) This may sound odd but can Steam and non-Steam owners of AI War play together? We have one friend that bought EU3 via Steam and he has a slightly different checksum than the rest of us who got it via disk or other online store and he can't play with us.  :-[

2) I was considering gifting it to some friends once I'm back to work, but I have one friend who only has internet when he visits someone else. If I get him a non-Steam version (i.e. I send him the money to buy codes after he DLs the game at someone else's house), can he play the game without the internet? He would love this game and would need to be able to play minus the connection when he's home.

3) How far ahead can you send Scouts? They die often to the AIs higher rated world defenses for me to send them too far ahead it seems like, but being able to check things far ahead would also help in longterm planning.

4) I've seen mention of 'skipping' planets. But you can't build where you don't have supply, so while I can see going around a planet if the branching works out that way, you still have to have a contiguous supply chain to actually get around don't you?

Thanks for any help you can give here. I will definitely be playing this game a lot, and am still trying to find my favorite ships as it's hard to choose! So far I'm loving the Riot Control Starships and the Autocannon Minipods though.

Offline keith.lamothe

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Re: New Player with some comments/questions
« Reply #1 on: July 08, 2010, 09:47:12 pm »
Very sorry to hear you've been laid off, I hope you find your way through that challenge without great difficulty.  Glad you like the game, though :)

One thing that may help with more than one of these questions: you can take the license key you got with your Steam copy and use it to activate a non-Steam version (like the one downloaded from our website), in case you ever want to be able to play without the Steam overlay.  Conversely, anyone who got the game via some other way than steam can use their license key to register the game in Steam and play the Steam version.  Basically whichever way you start you can switch, and even have both installed on your system (though you'll need to remember where you put the other install, etc) :)

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1) This may sound odd but can Steam and non-Steam owners of AI War play together? We have one friend that bought EU3 via Steam and he has a slightly different checksum than the rest of us who got it via disk or other online store and he can't play with us.
There should be absolutely no problems in multiplayer regardless of the vendor.  You'll all need to be on the same version number of the game, but I figure that goes without saying.

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2) I was considering gifting it to some friends once I'm back to work, but I have one friend who only has internet when he visits someone else. If I get him a non-Steam version (i.e. I send him the money to buy codes after he DLs the game at someone else's house), can he play the game without the internet? He would love this game and would need to be able to play minus the connection when he's home.
No internet connection is required to play single-player; I recommend installing and activating the non-steam version (which, again, you can do with the license key regardless of whether you purchased it through Steam or not).

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3) How far ahead can you send Scouts? They die often to the AIs higher rated world defenses for me to send them too far ahead it seems like, but being able to check things far ahead would also help in longterm planning.
Yes, simply sending MkI scouts out won't get past the nastier AI planets.  However, there are _several_ techniques to get around that ;) 
a) A brute force method is MkIV scouts, which you can get with a straight-up knowledge investment and are basically able to scout anything with impunity (at least, if I recall correctly). 
b) A bit less expensive but equally less immune are the MkII and MkIII scouts.  Scout Starships are also hardier than the MkIs, though certainly not invincible.
c) Even MkIs can get surprisingly far if you send them all in as a group on a beeline for that next wormhole. If you can send other ships through to distract enemy fire that helps too, though obviously that doesn't work so great for really deep scouting.  Sending a full cap of MkIIs in a group is even more likely to get through.
d) You can also load whatever scouts you like into a transport and use the transport as a sort of ablative shield to get the "payload" past a tough planet.  Bear in mind that transports lose health making wormhole hops outside supply, so there's a limit on how far that gets though.

So if you put a cap full of MkII scouts in a transport and bunch of fleet ships in another transport, move the transports through as many wormholes as you can, unload the fleetships to tie up enemy firepower (and hopefully kill any AI tachyons in the area so they can't uncloak the scouts), then unload the scouts and make a beeline... you can get pretty far :)

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4) I've seen mention of 'skipping' planets. But you can't build where you don't have supply, so while I can see going around a planet if the branching works out that way, you still have to have a contiguous supply chain to actually get around don't you?
A colony ship can build a command station on any planet, supply or no supply, and it thus establishes supply for its system and its neighbors (unless the planet has been nuked).

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So far I'm loving the Riot Control Starships
;D Those have a special place in my heart too ;)

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and the Autocannon Minipods
That cluster bonus makes for quite an advantage, yea.
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Offline keith.lamothe

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Re: New Player with some comments/questions
« Reply #2 on: July 08, 2010, 09:51:22 pm »
And actually on the scouting thing one technique that could work pretty well is having Riot Control Starships with forcefield generators escort them.  The MkII and MkIII RCS's can mount MkII forcefields which protect a wider area and have more hitpoints.  For this kind of fine-grained work I'd suggest positioning the scouts under the forcefield and putting the group into formation move and group move to maintain relative position and speed.

Of course, the AI may have stuff that fires through forcefields (notably ion cannons), but ah well.
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Offline Wingflier

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Re: New Player with some comments/questions
« Reply #3 on: July 09, 2010, 02:55:40 am »
For scouting, MKIV Scouts are the only way to go.  They are slow, but are completely uncounterable, and after some time, can reveal the entire map.

My first goal after the beginning phase of the game is to find a MKIV Factory so I can get one ASAP.
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Offline Salamander

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Re: New Player with some comments/questions
« Reply #4 on: July 11, 2010, 10:36:47 am »
Thanks for the advice!

I did win that game, but the "Shield Ninny" homeworld was hell to break. On top of having a Shield Inhibitor here, he also had swarms of Mk.IV and Core Grenade Launchers that destroyed pretty much my entire fleet even though I had destroyed a few Guardposts with my first sortie. I ended up waking up the one Armored Golem I found and using additional Lightning Warheads to break in and than make a beeline for his Command Post to win. The first AI I took out was the "Tank" and his homeworld was far easier and it was on alert for a lot longer as well. Thanks to the scouting advice I got here, I was able to remain 3 jumps away from the 2nd AI's homeworld until ready and then did a rapid push and conquest of the 2 intervening systems before fortifying the adjacent system and then moving all the production I could to this system. Even with this operation, he was stronger after my first attack than he was initially! I ended up with 17 systems out of 30 as I went around the stronger systems whenever possible to get to fabricators, labs, etc. I used the Scout advice here to push my Scouts to Mk.III so that my captured Advanced Factory could build the Mk.IV's and find the homeworlds for me.

So starting a new game on the snake galaxy and have Parasites as my starting unit this time instead of Sentinel Frigates. Also trying out the Raid Starships and it's been interesting as I am marching down a single thin line where every system has a Train Station or a Black Hole Generator. The Parasites have been quite effective (barring the Bulletproof Fighters) and have captured hundreds of ships in the 6 systems I've taken in my march down the snake so far. The Raid Starships are great for assassinating annoying turrets thanks to their speed and immunities.

I have not tried to use Colony Ships to sneak past systems and colonize on the other side yet. I've been content with bypassing and going around those systems whose rewards don't match the risk, and only taking out one of the two IV rated systems adjacent to the AI homeworlds.

I love the Repair Stations, although I had to scrap my one tug as he kept grabbing the Armored Golem and pulling him back to the wormhole where I set up my repair and engineers on the assault! Watching the enormous Golem get pulled back by the tiny tug was hilarious though.

Definitely going to get into a multiplayer game soon. This game has so much variety and potential it's amazing!