Hi,
I picked this game up on the sale on Steam and am very impressed. So much so I bought the expansion that wasn't on sale too.
After having the AI kick over my anthill a couple of times in the intermediate tutorial, I learnt my lessons and treated it with extreme prejudice and caution (and a lot more turrets). I'm reasonably experienced with strategy games in general and I think I'm not doing too badly for a first game, but I have one or two tiny queries.
Firstly; the map seed I used (1132539280, 80 planets, simple) placed my homeworld in amongst core AI worlds in every direction. The longest direction I can go is three hops before I meet a core world with a shield generator on it. In some directions I have core worlds just two jumps away from my home world. Is this usual? With 80 planets, and only 12 generators and 2 AI home worlds it seems strange that I'm trapped into a small corner of the galaxy like this. My attempts to get scouts past these core worlds indicate that the planets beyond them are also core worlds, which would indicate that about half the galaxy is non-core and semi-inaccessible. So: are core worlds grouped together? And is it normal to be trapped inside a small bubble like this?
Secondly; The core-shields info pop-up indicates a) that I have to own the relevant planet to destroy them, and b) that I have to destroy five of each AI's six shields to make the AI core vulnerable. That means I have to take (but not necessarily hold) a total of ten planets, which is going to cause a very hefty +200 hike to AIP. Granted there are options with Data Centres and AI Co-Processors (only found two of those so far) on some of those planets, and Advanced Research stations and Factories on some others which can reduce that pain and provide additional incentives, but is there really no other option than taking ten planets, some of which are of marginal intrinsic use beyond being able to get another 3,000 research points and another energy collector?
Thirdly; what is the best thing to do with Special Forces Guard Posts? Destroying one raises AIP by a single point, which isn't really that much, but every point counts, right? Why would any player choose to destroy them? What's the benefit of destroying them, or put another way, what's the risk of not destroying them? I think I understand how the AI uses them, having had a steady river of reinforcements flowing in from one while I was neutering a core world, I just don't see a benefit in destroying them.
Fourthly; how do people operate their scouts such that they manage to stay alive beyond say two jumps distant? Every wormhole is guarded by a Tachyon Guard and even large groups of scouts never make it past three jumps distant. This may be more a problem with me being surrounded by core worlds in every direction though... The only way for me to see anything further in the universe seems to be for me to stomp my way there or maybe I need to use transports for my scouts?!
Fifthly; I've taken three reasonably useful worlds and am neutering all the worlds adjacent to mine (I already gate-raided all but one of them). Is it reasonable for me to make a specific effort to eliminate those gates now, or should I expand further first? If I am forced to take those ten planets then it makes more sense to me to avoid taking any more non-core worlds if I can possibly help it at this point. I'm strong enough at this point to thump my way through core worlds, though not without a degree of pain, so should that be my path, or would I be better trying to find one or two more juicy non-core worlds first? Quite how I'd do that trapped as I am, I'm not sure though.
Sixthly; When a new game starts, does the player always get put on one of the planets offering an additional ship? If the player chooses a planet with no additional ship, does that put the player at a major disadvantage?
Seventhly; What are the major factors people use in choosing which planets to occupy? Is it worth taking a planet just to access something like an Adv. Reseach Station? This leads onto my last question...
Eighthly; The Ship Design Hacker and Knowledge Hacker both seem very useful. I understand both of them generate a hostile response from the AIs but just how severe is that response? Are they worth the bother? Roughly how many times can you use each before the AI responses render the effort more harmful than beneficial?
Apologies for the slightly long-winded questions; it's a great game and full of depth and hopefully replayability and I am bursting with curiousity at this moment.
Thanks in advance,
Vac