Author Topic: Mantis: Issue 0003094: Teleporting units don't respect group move  (Read 842 times)

Offline Zephilinox

  • Newbie Mark II
  • *
  • Posts: 12
http://www.arcengames.com/mantisbt/view.php?id=3094

I don't think this issue has been noticed much, so I'm making a thread for it, I couldn't find any other forum section more appropriate than this one.

It definitely adds a bit of micromanagement to the game when you have teleporting units that you have to be wary of, otherwise they can easily be killed without the rest of your fleet to support them.

Is there any reason not to do/fix this? when you use group move you expect all your ships to reach the target at the same time, regardless of special abilities.

Offline superking

  • Hero Member Mark III
  • *****
  • Posts: 1,205
Re: Mantis: Issue 0003094: Teleporting units don't respect group move
« Reply #1 on: July 18, 2011, 11:35:20 am »
I think this is intentional, although how would you personally want teleporters to function with group move?

Offline Fiskbit

  • Arcen Games Contractor
  • Master Member Mark III
  • *****
  • Posts: 1,752
Re: Mantis: Issue 0003094: Teleporting units don't respect group move
« Reply #2 on: July 18, 2011, 02:32:58 pm »
Personally, I think any other behavior would be preferable. Teleporting units moving at group speed, unable to shoot while moving and with some amount of paralysis when stopping depending on how far/fast they were moving seems great to me. Hopping at intervals dependent upon group speed would work fine, too (and would perhaps be easier to implement). Even making them sit where they had been until the group reaches its target and then teleporting over would be an improvement, though certainly not without its problems. At least then, these ships would jump to their death the moment you accidentally ordered them somewhere. There are things that are less micro-intensive that have been automated in the past, but this one still sticks out like a sore thumb.
Have ideas or bug reports for one of our games?  Click here to get started with Mantis for Suggestions and Bug Reports.  Thanks for helping to make our games better!

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Mantis: Issue 0003094: Teleporting units don't respect group move
« Reply #3 on: July 18, 2011, 07:21:26 pm »
I'll agree with the issue, even with consideration that teleporting units are often more useful in a separate hotkey group instead of mixing them with a main group of units; but I see no problem in improving this behavior.
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: Mantis: Issue 0003094: Teleporting units don't respect group move
« Reply #4 on: July 18, 2011, 07:58:56 pm »
Personally, I think any other behavior would be preferable. Teleporting units moving at group speed, unable to shoot while moving and with some amount of paralysis when stopping depending on how far/fast they were moving seems great to me. Hopping at intervals dependent upon group speed would work fine, too (and would perhaps be easier to implement). Even making them sit where they had been until the group reaches its target and then teleporting over would be an improvement, though certainly not without its problems. At least then, these ships would jump to their death the moment you accidentally ordered them somewhere. There are things that are less micro-intensive that have been automated in the past, but this one still sticks out like a sore thumb.

Why not just make them fly like every other ship during group move? Technically, that would be accurate.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK