Author Topic: Do Nukes really need to not affect core ships anymore?  (Read 3155 times)

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Do Nukes really need to not affect core ships anymore?
« on: August 18, 2012, 09:30:19 pm »
I mean, I get the really huge starships or golems or structures or whatever being nuke immune, but it just seems like anything fleetship size should be blown away by that kind of blast (and that you'd need to offer them some heavier protection).
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Re: Do Nukes really need to not affect core ships anymore?
« Reply #1 on: August 18, 2012, 09:45:18 pm »
Taking a Homeworld would be relatively easy without MKV units.

I mean apparently Air Force One is Nuclear Blast resistant.  It's not so unreasonable to think that the AI could come up with something to protect their most powerful ships.
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Do Nukes really need to not affect core ships anymore?
« Reply #2 on: August 18, 2012, 10:16:22 pm »
I mean apparently Air Force One is Nuclear Blast resistant.  It's not so unreasonable to think that the AI could come up with something to protect their most powerful ships.

I'll just throw this article out there and see what happens.

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: Do Nukes really need to not affect core ships anymore?
« Reply #3 on: August 18, 2012, 10:26:51 pm »
Taking a Homeworld would be relatively easy without MKV units.

I mean apparently Air Force One is Nuclear Blast resistant.  It's not so unreasonable to think that the AI could come up with something to protect their most powerful ships.
That's for nukes the size of maybe a city or two, a small state at most (and I seriously doubt it could withstand anything resembling a direct hit even then). This is clearing an area of a sphere something to the effect of double or triple the radius of our planet...
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Do Nukes really need to not affect core ships anymore?
« Reply #4 on: August 18, 2012, 10:31:36 pm »
I don't even really know what these space nukes really ARE. Presumably they're just really really really big bombs... and if they are then by all rights anything small should be getting killed by it, especially if the planet can be killed by it. But then, why are starships and such immune to such a beastly bomb?
What we need is an official wording on what exactly a space nuke entails.

Offline doctorfrog

  • Hero Member
  • *****
  • Posts: 591
Re: Do Nukes really need to not affect core ships anymore?
« Reply #5 on: August 18, 2012, 11:13:16 pm »
I don't even really know what these space nukes really ARE. Presumably they're just really really really big bombs... and if they are then by all rights anything small should be getting killed by it, especially if the planet can be killed by it. But then, why are starships and such immune to such a beastly bomb?
What we need is an official wording on what exactly a space nuke entails.

It uses a special game-mechanic-derived substance as a catalyst that kills all the right units, and none of the wrong ones.

Or, if you like, as the worst series in the Star Trek franchise might put it:


Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Do Nukes really need to not affect core ships anymore?
« Reply #6 on: August 18, 2012, 11:17:29 pm »
Wish there was a link, but there was a show where William Shatner was narrating various Star Trek series.

Acting completely in character, he just couldn't wrap his mind around a female captain. I'm still not sure to this day if it was entirely in character for Kirk or if he was just adding his own insult to injury to that Star Trek series.
Life is short. Have fun.

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: Do Nukes really need to not affect core ships anymore?
« Reply #7 on: August 18, 2012, 11:23:54 pm »
Or, if you like, as the worst series in the Star Trek franchise might put it:


Don't get me started on that, I think it was just fine -.- (except the warp 10 episode, no star trek should have the disgrace of bearing an episode so egregiously violating the laws of sanity)
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline doctorfrog

  • Hero Member
  • *****
  • Posts: 591
Re: Do Nukes really need to not affect core ships anymore?
« Reply #8 on: August 18, 2012, 11:29:35 pm »
Or, if you like, as the worst series in the Star Trek franchise might put it:


Don't get me started on that, I think it was just fine -.- (except the warp 10 episode, no star trek should have the disgrace of bearing an episode so egregiously violating the laws of sanity)

There's no need to argue, since there is plenty agreement between the both of us already regarding the episode you just mentioned.

Offline doctorfrog

  • Hero Member
  • *****
  • Posts: 591
Re: Do Nukes really need to not affect core ships anymore?
« Reply #9 on: August 18, 2012, 11:31:15 pm »
Wish there was a link, but there was a show where William Shatner was narrating various Star Trek series.

Acting completely in character, he just couldn't wrap his mind around a female captain. I'm still not sure to this day if it was entirely in character for Kirk or if he was just adding his own insult to injury to that Star Trek series.
If you watch the recent movie he made interviewing other Trek captains, he actually does sandbag Mulgrew and it is extremely uncomfortable seeing him blindside her with his outdated point of view, and see her try to meet him halfway on it.

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: Do Nukes really need to not affect core ships anymore?
« Reply #10 on: August 18, 2012, 11:41:26 pm »
There's no need to argue, since there is plenty agreement between the both of us already regarding the episode you just mentioned.
I meant Voyager minus the warp ten episode ;p Technobabble was always my favorite part of Star Trek though.

Anyway, since we're waiting for the devs response... relevant quote is relevant
« Last Edit: August 18, 2012, 11:44:33 pm by RCIX »
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Do Nukes really need to not affect core ships anymore?
« Reply #11 on: August 18, 2012, 11:44:20 pm »
Don't get me started on that, I think it was just fine -.- (except the warp 10 episode, no star trek should have the disgrace of bearing an episode so egregiously violating the laws of sanity)

You mean Brannon "Threshold" Braga's episode?

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: Do Nukes really need to not affect core ships anymore?
« Reply #12 on: August 19, 2012, 02:58:46 am »
To answer the OP: Yes, mark V ships and starships definitely need to be immune to nukes. First, mkV should be special. Second, it would make taking the AI homeworlds too easy. Thematically, you launch the nuke at the planet, and the wave of debris only does enough damage to take out smaller, less advanced craft.
If warheads can't solve it, use more warheads.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Do Nukes really need to not affect core ships anymore?
« Reply #13 on: August 19, 2012, 09:01:23 am »
I wasn't thinking a dev response was really all that necessary ;)  I don't think there is any official lore about how it does whatever it does.  It's probably not the sort of nuclear weapon we produce simply because the power of our weapons drops off exponentially with distance and we're talking about a pretty big area of space here.  It would have to be a pretty enormous charge, and what the game shows it doing to planets (without benefit of a point-blank or on-contact detonation, even)  ... yea, it would be funny to see the math on how big a modern nuclear weapon would have to be to actually fracture the Earth when detonating 100km from the surface.

So maybe it's the "completely liberating" sort of "atomic" reaction where the entire energy (E=mc^2) of  the atoms in the payload is released.  That would probably still need to be a stupidly big bomb.

So it just makes things go emphatically boom in some kind of nucleary fashion, but MkV ships are constructed from cockroaches and are thus immune ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Do Nukes really need to not affect core ships anymore?
« Reply #14 on: August 19, 2012, 10:28:59 am »
  ... yea, it would be funny to see the math on how big a modern nuclear weapon would have to be to actually fracture the Earth when detonating 100km from the surface.

http://what-if.xkcd.com/ ;)