Yea, fighters are not as bad as we like to assume, but they still need some serious love.
I think everyone agrees that tweaking speeds such that fighters are at least somewhat faster than bombers would be a good thing. (Maybe not such an extreme speed difference like before they were made the same, but still some difference)
Also, I would fully support "normalizing" the hull multipliers of the triangle ships some more, both in number of bonuses and magnitude of bonuses (adjusting raw damage as needed of course). Not saying that they should all have the same count and magnitude, but the current disparity is kind of silly right now.
Heck, how about we give fighters a new bonus to go with it (as several people have suggested), and bump down the command-grade bonus of the bombers pretty sharply (though still keep it >1)? The hunter-killers would need somewhat of a nerf though (I had already suggested
removing the H/K's hull bonuses on mantis, they have enough raw damage such that they don't need it)
I still think that
hull type distribution overall could use some adjustment, but that would be a more intense balancing effort.