Author Topic: Hybrid Signal Tracker  (Read 5674 times)

Offline Nodor

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Re: Hybrid Signal Tracker
« Reply #15 on: August 15, 2012, 01:10:32 am »
Hmm..  So Champions + Hybrid means .. I should wait for 5.061

The RNG is hating me today.  Hybrids, planetary cloakers, spire civilians,  and the AI has golems.

Here's hoping a leveled champion saves the day.



Offline Kahuna

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Re: Hybrid Signal Tracker
« Reply #16 on: August 15, 2012, 08:55:00 am »
Hmm..  So Champions + Hybrid means .. I should wait for 5.061
Why? I haven't noticed Champions making Hybrids any harder. Easier I think.
« Last Edit: August 15, 2012, 08:56:40 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline doctorfrog

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Re: Hybrid Signal Tracker
« Reply #17 on: August 15, 2012, 01:12:58 pm »
Hmm..  So Champions + Hybrid means .. I should wait for 5.061
Why? I haven't noticed Champions making Hybrids any harder. Easier I think.

I've been seeing this as well, and you know, I'm pretty happy with that situation.

Offline keith.lamothe

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Re: Hybrid Signal Tracker
« Reply #18 on: August 15, 2012, 02:37:26 pm »
Each champion increases the "special difficulty multiplier" used by hybrids, exos, etc, by 20% of what a "normal" player would (a normal+champion player thus increases said multiplier by 120% of what a normal player would).

In 5.061 the change is the super hybrid not counting nebulae when determining acceptable locations for an antagonizer.  As it stands in 5.060 I think it can basically put them anywhere on an Ancient-Shadows-enabled game ;)
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