Author Topic: Cyborg's Community Challenge: Play It Forward  (Read 8613 times)

Offline Cyborg

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #30 on: May 06, 2012, 05:58:45 pm »
Anyways, this has been great fun so far, and I have no idea why this hasn't been done before on this forum  :)

Hell of a job, commander!
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Offline keith.lamothe

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #31 on: May 06, 2012, 09:31:11 pm »
Regarding the patch, I just finished up the big part I was playing with.  Sweeping through a couple really-wanted-to-fix-that-for-next-patch items now, but it should be ready to go out tomorrow (Monday).  I certainly can't guarantee Chris's schedule will allow for an AIW push tomorromow, though.

Glad to see this game going along, in any event.
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Offline zoutzakje

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #32 on: May 07, 2012, 10:18:25 am »
very nice ^^
And I believe this has been tried before by some people, but I think they posted it in an unpopulair category. the main AI war board or the AAR section should be just fine though.
I'll fire up a 7/7 myself after I'm done with my crosshatch game.

EDIT: also, you're welcome about the turrets. I created a whole bunch of them at most places, since there often weren't any yet. As for the turretball... that was to defend the other exit of Reweras. A lot of ships came pouring through when I attempted to take it.
« Last Edit: May 07, 2012, 10:44:30 am by zoutzakje »

Offline x4000

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #33 on: May 07, 2012, 06:46:34 pm »
I'll have the patch out tonight.  Just rolling in a few features of my own that I'm back-porting from AVWW that you all will be very excited to have I think. :)

EDIT: It's out: http://www.arcengames.com/forums/index.php/topic,10617.0.html
« Last Edit: May 07, 2012, 07:39:46 pm by x4000 »
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Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #34 on: May 08, 2012, 09:54:35 am »
Wow.
Just... wow.
This was totally freaking awesome!  :)

----------------

Patching up and loading, I was already seeing it all in my head: the freeing of Dyson, the struggle against the alarmed MKIV's, the eventual victory, and handing the completed Botnet Golem to the next commander in line.

I played this game for almost 200 hours already, so I should have known that it is never that easy.

I went for it anyway, confident, with a Martyr on every planet, and it was a massacre. The mark4 Maws and Battleships, the Hybrids attacking all over the place, waves coming in one after another, a cross-planet attack announced, and the worst nightmare realized: the Dyson Antagonizer was already online barely past the 4 hour mark. I tried to defend, but even the Martyrs could not save me. I quit watching the home settlements fall.

Reloading... What now? I have no resources, barely a fleet, and no time. I could stall the Antagonizer, but what about the Converter in an hour? There is no way I am getting the Botnet in time for that, even if I manage to somehow hold off the attack from the alarm.

The Antagonizer needs to be destroyed yesterday, but it's three hops away. Over a thousand ships separate it from me. Only one ship is fit for this task: the Penetrator. I check the HP of the structure, 40M. That means three shots. I have 3 Xampite on Mikdesne. There will be no room for error, but there is no choice. Everything will depend on this suicide mission.

For now, we need to defend. The waves are harmless, but the CPA is looming, and the Gatlings are starting to stream in. A Fortress could adequately defend against the Dyson, but the resources aren't there... It is building slowly while I temporarily reinforce Racovold, where the Gatlings are headed, with my Plasma starships. They seem to hold, for now. The CPA turned out to be null, the warning was "Ships Massing For CPA" with no number, nothing on the wave counter, and nothing once the timer ran out, not even a defensive Hybrid assault. (I can probably pull up a save if you're interested, Keith) That helped a bit, and eventually the fortress was finished, making it safe once again.

Now I need to build the strikeforce - 3 Penetrators and as many Shield Bearers as I can support with my limited energy. The mining ship is sent out with engineers and escorts, a forcefield is put up over the asteroids, and the dangerous mining operation begins in neutral space, with Hybrids doing constant drive-bys. It takes a while, but the defenses are holding. I have to turn off the rest of mt fortresses, leaving only the Racovold one up. The forces gather on the homeworld, 4 Martyrs, 3 Penetrators, 5 Shield Bearers, and all the Leeches that I have left - I had to stop producing them to save resources.

I pop the leeches into Rallik and draw the defenders away from the path, then send in the rest. Most of the defenders were Hybrids with their fleets, they always take that bait. Murdoch is up next, again, the leeches distracting, but it doesn't work so well this time around. Enter the Martyrs, charging in front, sweeping enemies out of the way and off to the sides. The shields are taking heavy damage, but still holding, coming through the final wormhole. The shields are crumbling. I set the target for the Penetrators. They are under fire, but one... two... three... the shots go off. I watch the tiny structure explode. It is done.



Everyone is ordered back to the homeworld, to prepare for the counterstrike. Only some of the Leeches make it out, the Martyrs fulfilling their purpose and the Penetrators shot down blind somewhere around Murdoch. They shall be remembered as the Red Wing.

The homeworld is hastily fortified with Heavy Beam Cannons, and the counterattack is soundly defeated. I don't do much in the last minutes of my time, colonizing Mikdesne, which was neutral for almost an hour and watching the Super-Hybrid get to his work again.

I leave it to you now. Make that evil thing pay.

--------------

 :)
Notes to the next Commander:
1) Mikdesne was just taken and needs to be fortified. Watch out for neutral Gatlings and the Neinzul Silo.
2) Don't rush freeing the Dyson. We have time now, fortify and prepare before going for it, as the attack from Hazorkal will be very difficult to withstand. More Martyrs and Fortresses will probably need to be constructed.
3) Our fleet could use some help as well, as we have to rely heavily on moblie defense. Spending the knowledge on MK2 fighters and bombers might be a good idea.
almost forgot, 4) The Hybrid left, where he is now - I have no idea (sorry about that one). You'll have to find him again ASAP, build more jumpships (or whatever you like) and search! :)
« Last Edit: May 08, 2012, 10:00:14 am by Minotaar »

Offline keith.lamothe

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #35 on: May 08, 2012, 10:28:48 am »
Wow, that was quite a fight :)

The CPA turned out to be null, the warning was "Ships Massing For CPA" with no number, nothing on the wave counter, and nothing once the timer ran out, not even a defensive Hybrid assault. (I can probably pull up a save if you're interested, Keith)
Yea, a save before the CPA should actually deploy would be good.  One before it announces would be good too but I dunno if you have one of those or can pinpoint when it would happen, etc.

Good to see the Hybrids keep someone honest every now and then ;)
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Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #36 on: May 08, 2012, 11:11:17 am »
I've got you some saves, yes, yes... With the before one you'll have to wait for it a bit, shouldn't be more than a couple minutes before it shows up.
Also, just noticed some weird behaviour with double-click selection. It seems to "stick" for a couple seconds... or I don't know, but if I dblclick-select some turrets, and then click another turret, it actually shift-dblclick-selects all of those turrets as well, and you can't unselect all of that for a while. Never noticed that before I don't think.

Offline Hearteater

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #37 on: May 08, 2012, 11:28:08 am »
Are you talking about the triple-click behavior?  Single click is one unit, double click is all units of the same type and mark on the screen, and triple click is all units of that type of any mark on the screen.  If that's it, it has been in the game as long as I've played.

Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #38 on: May 08, 2012, 11:42:54 am »
No, it's double click then single click on a different unit.

Offline zoutzakje

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #39 on: May 08, 2012, 02:46:44 pm »
Are you talking about the triple-click behavior?  Single click is one unit, double click is all units of the same type and mark on the screen, and triple click is all units of that type of any mark on the screen.  If that's it, it has been in the game as long as I've played.
That feature has only been around for like a half year or something? You sure have posted a lot on this forum during that time then :D

Offline Cyborg

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #40 on: May 08, 2012, 10:53:09 pm »
Minotaar, great fight. Looks like we are ready for the next commander. I think you have bought us enough time to go after bigger guns before hybrid antics begin again. It's a drag that we got the Everything AI, as it lowers the effectiveness of the defensive infrastructure so far.

Who will be our next commander? Win or lose.
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Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #41 on: May 10, 2012, 07:52:51 am »
When do we start rotating people if no one else takes it? There seems to be a distinct lack of challengers, I bet the Hybrids have absolutely nothing to do with that  :)
« Last Edit: May 10, 2012, 08:44:42 am by Minotaar »

Offline zoutzakje

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #42 on: May 10, 2012, 08:27:44 am »
yeah I wouldn't mind an eventual player rotation. Then I might actually go for the full 2 hours next time :P

Offline Cyborg

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #43 on: May 10, 2012, 08:46:06 am »
If no one takes it today or tomorrow, I'll do it on Saturday. I recognize that is challenging- and it does say challenge in the title- but winning was never required.
Kahuna strategy guide:
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Offline keith.lamothe

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #44 on: May 10, 2012, 09:52:14 am »
"Losing is Fun" is a hard lesson to learn :)
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