Author Topic: Few simple questions ;p  (Read 1995 times)

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Few simple questions ;p
« on: May 21, 2012, 10:15:26 am »
1. Warp Gate Guardians - can these respawn on a planet after being killed?  In other words, is it possible that the player might have to "neuter" an enemy planet several times in order to prevent waves from hitting a certain planet?

2.  AI Barracks - The description says:
Quote
Built by the AI to contain offline overflow units from its planets when it has too many units to keep online. Each barracks contains up to 1200 ships that will come active when the barracks is attacked or destroyed, or when the planet of the barracks no longer belongs to the AI. After a single barracks is built at a planet, the AI builds carriers instead.
Yet I've seen several instances where the AI builds multiple Barracks on a single planet.  What's the cause for discrepancy?

3. Neinzul Nest - Do these still exist?  http://www.arcengames.com/mediawiki/index.php?title=Neinzul_Nest
I was poking around in the wiki when I found these, but I don't think I've ever seen them before.  I've seen plenty of Neinzul Hives, but those look like something different. 

4. Resistance Fighters - What causes them to suicide themselves into enemy controlled territory?  Usually they stay in the boundaries of your own planets, but sometimes they like to throw themselves at fully populated enemy border worlds.  Is there an explanation for this?

Thanks in advance for your help.
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline Coppermantis

  • Hero Member Mark III
  • *****
  • Posts: 1,212
  • Avenger? I hardly know 'er!
Re: Few simple questions ;p
« Reply #1 on: May 21, 2012, 10:32:21 am »
1: Are all the guard posts gone? If you take them out, the Guardians won't respawn unless they can arrive at a Command Station which I haven't seem to the best of my recollection.
2: One for each AI, I think.
3: Yes, they exist on most planets if you use a Neinzul Nester AI Type.
4: I don't know but there's probably a reason. Someone else can take this one.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Re: Few simple questions ;p
« Reply #2 on: May 21, 2012, 10:51:26 am »
1. Yes, I meant I'm "neutering" the planets, I'm not fully destroying them (taking out the Command Station).  So there will always be some Guard Posts left for the Warp Gate Guardians to respawn.  I'm asking if they do.

3. Thanks.

Thanks for your help.
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
Re: Few simple questions ;p
« Reply #3 on: May 21, 2012, 10:56:25 am »
As long as their is a Reinforcement Gate in the system, reinforcements will appear.  I believe the rules for Guardians is something like a max of one/Guard Post.  So you might be able to keep killing the Guardians until less dangerous Guardians fill up the slots at each Guard Post.

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Re: Few simple questions ;p
« Reply #4 on: May 21, 2012, 11:15:42 am »
Actually the rules for Guardians are a little more nuanced than that.  As the difficulty level rises more Guardians can spawn per post.

http://www.arcengames.com/mediawiki/index.php?title=AI_War_-_Guardians
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline zoutzakje

  • Hero Member Mark III
  • *****
  • Posts: 1,052
  • Crosshatch Conqueror
Re: Few simple questions ;p
« Reply #5 on: May 21, 2012, 01:31:33 pm »
yes, warp gate guardians can spawn on neutered worlds. they just don't spawn very often. And you're right Wingflier, higher difficulty = more guardians, though I am not sure if that counts for warp gate guardians. I've noticed a serious difference in guardian spawn rate between 7/7 and 9/9 games, but warp gate guardians don't seem to spawn a lot more than in 7/7 games.

As for the resistance fighters (and I believe dyson gatlings and zombies as well), they decide to attack when there is x amount of ships / stalking ships on a bordering enemy world. I think this was implemented a while back to avoid endless build up of any patrolling resistance fighters, gatlings and zombies.

I could be wrong though.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Few simple questions ;p
« Reply #6 on: May 21, 2012, 03:13:04 pm »
Warp Gate Guardians:  If you want to lower/remove the chance of warp gate guardians spawning you need to pop all the wormhole guardposts and make sure the guardian at the command center is something benign.  Otherwise you'll have to periodically clear a system's guardians out until it settles into a guardian reinforcement that stays benign.

Barracks: It's one per AI, so you should at most see 2 in a system.

Nest: Yeah, they exist.  They typically hang out near wormholes but you'll only see them with the Neinzul AI types.

General Ally Defenses:  It's got to do with the volume of detected threat in the neighboring system.  At a certain level they'll go after it.
... and then we'll have cake.

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: Few simple questions ;p
« Reply #7 on: May 23, 2012, 06:52:23 am »
General Ally Defense: Yeah, that suicide clause in their contracts....

Offline _K_

  • Full Member Mark III
  • ***
  • Posts: 219
Re: Few simple questions ;p
« Reply #8 on: May 23, 2012, 01:48:22 pm »
Ooh, i have a question!
What's the point of AI having neinzul regeneration chambers in its systems sometimes?

I have never actually seen AI use neinzul ships for system defence, or use those regeneration chambers some other way.

Offline Zair

  • Jr. Member Mark II
  • **
  • Posts: 79
  • Tooth Spawner Mk IV
Re: Few simple questions ;p
« Reply #9 on: May 23, 2012, 02:11:22 pm »
Some AI types DO use neinzul craft, though probably not as guards due to self-attrition time.

If you're attacked by a neinzul wave and they retreat due to being overwhelmed, I'd expect to see some of them hanging around those chambers.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Few simple questions ;p
« Reply #10 on: May 24, 2012, 01:03:33 am »
Ooh, i have a question!
What's the point of AI having neinzul regeneration chambers in its systems sometimes?

I have never actually seen AI use neinzul ships for system defence, or use those regeneration chambers some other way.

They don't defend because they die off in cold storage, even though they shouldn't from being powered down... at least that's why I assume they're not defending.

However, those regen chambers are handy if you trigger the guardposts that contain neinzul spawners at wormholes for certain of the AI Types.
... and then we'll have cake.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Few simple questions ;p
« Reply #11 on: May 24, 2012, 10:54:54 am »
The AI reinforcement code explicitly excludes self-attrition stuff, which is why you don't see younglings on defense.

At least, it's supposed to exclude them ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Nodor

  • Sr. Member
  • ****
  • Posts: 254
Re: Few simple questions ;p
« Reply #12 on: May 24, 2012, 02:40:22 pm »
The AI reinforcement code explicitly excludes self-attrition stuff, which is why you don't see younglings on defense.

At least, it's supposed to exclude them ;)

Can we change this reinforcement code to limit itself to Nienzul ships with limited lifespans?  Especially for Core worlds, and after we eliminate all AI regen chambers.
 ;)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Few simple questions ;p
« Reply #13 on: May 24, 2012, 02:44:06 pm »
The AI reinforcement code explicitly excludes self-attrition stuff, which is why you don't see younglings on defense.

At least, it's supposed to exclude them ;)

Can we change this reinforcement code to limit itself to Nienzul ships with limited lifespans?  Especially for Core worlds, and after we eliminate all AI regen chambers.
 ;)
Yes, I'm sure that would work well, because the RNG would retaliate with things like 10 core raid engines on every planet ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!