Author Topic: Cyborg's Community Challenge: Play It Forward  (Read 8607 times)

Offline Cyborg

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #15 on: May 06, 2012, 11:41:56 am »
Moderately hard challenge my butt :P This is definitely the very hard / impossible kind of challenge.

May the poor sucker who is the next overlord do a better job than I did ^^
7/7 community games will probably be more my thing ^^

Absolutely hilarious, zoutzakje. Tunehas was getting out of control when I played also. Hoping for another commander to take the loss or the reins. If not, will post an easier game later this week that is 7/7 with maybe one hybrid AI, seeing as the greatest complaint is that it's too hard.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

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Offline zoutzakje

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #16 on: May 06, 2012, 12:52:27 pm »
both Tunehas and Kolo are getting out of control. Kolo is probably still easier to take, even though it has more ships. That was probably the most chaotic game hour I've had so far with AI war lol. In real time it took me about 3 hours actually... I had to savescum a couple of times. I at least wanted to give a solid save, not a dead galaxy save.
There is still hope for this game though. Only if the dyson sphere can be found very quickly, the SCL's captured and then taking out the mk IV worlds. A decent gatling defense should be able to hold against a big stream of mk IV ships. Oh and the super hybrid needs to be destroyed or we're in for some serious trouble.
But if the dyson isn't close, we're done for.

Offline Cyborg

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #17 on: May 06, 2012, 01:46:21 pm »
That was probably the most chaotic game hour I've had so far with AI war lol. In real time it took me about 3 hours actually...
Same here, I wanted to give a good set up and a strategy, even if it was different than someone else might do.

A decent gatling defense should be able to hold against a big stream of mk IV ships. Oh and the super hybrid needs to be destroyed or we're in for some serious trouble.
But if the dyson isn't close, we're done for.

Yes, I agree. Our next commander will be critical, life or death.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

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Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #18 on: May 06, 2012, 01:57:42 pm »
Hey, this looks fun, I'll take this!
<loads save>
NONONONONONONONONONONONOOOOO!!!!
 :D
Anyway, I'm on it, will post the save at 5:00 ingame, if there will be anything left to post.  :)
Also a friendly reminder to everyone, rocketry corps are broken in 5.033 and shoot AIP-on-death missiles, so watch out for those  ;)

Offline keith.lamothe

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #19 on: May 06, 2012, 02:30:41 pm »
Also a friendly reminder to everyone, rocketry corps are broken in 5.033 and shoot AIP-on-death missiles, so watch out for those  ;)
That's not broken, that's "unintentionally empowered" ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #20 on: May 06, 2012, 02:57:00 pm »
Yeah, I'm going to take my time with this... It is sweat-worthy indeed, and I'm close to the same 3:1 real-time:game-time ratio. Pretty standard for me though.
To give some hope to you guys, I scouted like 30 planets and found everything that we needed to find.  Now how the hell do you take a planet in crosshatch and not die?  ??? Oh well. not my problem  :P
A little teaser: the RNG is NOT MESSING AROUND this time

Offline Cyborg

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #21 on: May 06, 2012, 03:08:25 pm »
Yeah, I'm going to take my time with this... It is sweat-worthy indeed, and I'm close to the same 3:1 real-time:game-time ratio. Pretty standard for me though.

A worthy commander.

I'm still waiting for a single friendly Warden to perch on a planet. I can't seem to find that thread talking about why that's still disabled.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #22 on: May 06, 2012, 03:39:39 pm »
Half an hour in. Compare to previous screenshot at 3:00.  :D
Whoever built all of those turrets, thank you SO MUCH!  ;)

Offline Wanderer

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #23 on: May 06, 2012, 04:03:37 pm »
Hey guys, until the Rocketry Corps are no longer AIP inducing, you might want to hold off on this game.  I believe the patch to fix that was aimed for next week.   With the NRC things will get out of hand fast.
... and then we'll have cake.

Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #24 on: May 06, 2012, 04:17:52 pm »
Hey guys, until the Rocketry Corps are no longer AIP inducing, you might want to hold off on this game.  I believe the patch to fix that was aimed for next week.   With the NRC things will get out of hand fast.

It's basically like having 1aip/15, only one is going to be active for now, so we'll take around 10 extra AIP at most before patch hits, anyway. Seems okay.

Offline keith.lamothe

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #25 on: May 06, 2012, 04:25:51 pm »
With the NRC things will get out of hand fast.
You say that as if it were a problem.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #26 on: May 06, 2012, 04:43:35 pm »
Why didn't you say they would spawn two mark 3's at a time?! I had no idea!  :D
Okay, game on hold till patch. First part of my report will be arriving soon.

Offline zoutzakje

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #27 on: May 06, 2012, 04:51:10 pm »
ARS, botnet and dyson sphere on a single planet :O very nice ^^ we may have some luck after all.
any sign of the super hybrid yet?

Offline Cyborg

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #28 on: May 06, 2012, 05:16:35 pm »
ARS, botnet and dyson sphere on a single planet :O very nice ^^ we may have some luck after all.
any sign of the super hybrid yet?

I would recommend releasing the pressure right above the capital, pull it back into the fortress. After the patch I guess.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline Minotaar

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Re: Cyborg's Community Challenge: Play It Forward
« Reply #29 on: May 06, 2012, 05:40:31 pm »
Alright, here we go. Will be referring to the screenshot several posts above.
Looking over what I was handed, there was nothing but despair in our worlds, and the threat of Hybrids was looming. But amidst all of this there was one glimmer of hope: the Xampite Asteroid on Reweras. I immediately ordered to stockpile resources after rebuilding the fleet to go towards building two Spirecraft Jumpships Mark 2, glorious vessels indeed. With those finished up and a scout dock up and running, it was time to find the lair of the Super Hybrid (and other assorted goodies).

<15 minutes of scouting and defending>

Someone left these turrets lying all over the place, it's almost like Cyborg has been here before! Thank god they did, though, because the Hybrids were relentless and did even manage to destroy one of my planets, putting me near brown-out by about 2k energy. However, scouting was going at an insane rate, and in 15 minutes we found:
-Golems: Hive, Regen, Botnet, Artillery, Cursed, Black Widow, wait, that's all of them (P7 on the map)
-4 ARS's (P9) and the Dyson (top left in ALL CAPS)
-bunch more Civilian Leaders (P3)
-5 Data Centers (spoiler alert: they're all dead)
-a couple fact IV's (closest is on Linpih (P9))
-coreworlds (P8)
-and Mr. Hybrid himself (P9, also in ALL CAPS over to the right)

Two main options were before me, go for the super-hybrid through an ARS or to the Dyson and Botnet (which has an ARS also). The hybrid is sitting on a mark3 planet with an Eye, so that seems a little out of reach without some extra firepower, and the Botnet can provide that. Also, the first stage shouldn't begin earlier than 5:30-6:00, so we've got enough time. One problem with the Dyson plan is that freeing Dyson will trigger an alarm on a mark4 with ~300 ships on it, but we'll just have to deal with that. We have Martyrs, it'll be fine.
Speaking of Martyrs, those and the Raid Starships were next up on the queue. We have a ton of extra crystal, so that wasn't really a problem. After the Raids are done, it is time to start the Data Center season. Five DCs get destroyed, my losses are 1 jumpship and 3 raids, AIP is literally through the floor at 22.

All of that caused threat to jump up to almost 200, most of which is hanging off the homeworld and with hybrids and enclaves around that's not a good thing. So naturally I decide to clean this up by luring it into the HW. Probably should have stopped here and thought that one through, but oh well. I withdraw the fleet, but the fortress is enough to keep everyone away. I turn it off, nothing happens. I turn it back on, a raider guardian comes in and gets blown to bits. I go 'WTF?' and turn it off again, and FIVE HUNDRED ships led by 22 hybrids immediately come crashing in. The fleet is ordered back, there are fights all over the homeworld, and the Martyr which I left there 'just in case' makes the clutch save, killing 14 Hybrids in a blaze of glory. The rest is cleaned up shortly thereafter, but that was pretty close. No time to celebrate, though, got to go on the offensive, and our first target is Mikdesne on the way to the Dyson, it has over 400 mk2s, however. The first round is a draw with both sides losing half their fleet. While I rebuild, the Dyson breaks out, finishing off the last defenders that didn't pretend to be junk (good god this AI type is annoying, I have un-uncloakable mkIVs just sitting there on my worlds now). The next attack, some stray Gatlings interfere, but Mikdesne is cleaned out without much problem. The order is given to destroy the command station... two lightning warheads come out of the silo... and we are waiting for the patch  :)

Okay, so the next steps are getting the Botnet, absorbing the Alarm counter and clearing the way to the SuperHybrid, this will probably take up the rest of my allotted time. I don't think the stacked MKIV's near us are a huge problem, they are filling up very slowly, and we're about to get some serious firepower going.

Anyways, this has been great fun so far, and I have no idea why this hasn't been done before on this forum  :)