1) You choose which ARS you don't capture.
I want to decide whether I want to capture any ARS's. Or if you really have to force me to capture some, make sure it is the only single thing you force me to capture. Otherwise you're just holding my hand for half the campaign.
2) You choose which B generator (Advanced Factory) you capture.
I just recently finished a game without an Adv Factory (because the closest I could find one was seeded far beyond both AI home worlds). It was challenge enough playing without it. Having to require to get one from a place like that is just overkill.
3) You choose which C generator (Fabricator) you capture.
I want to decide whether I want to capture planets with Fabricators.
4) You choose which D generator (counter-attack-post-planet) you capture.
I dunno if I'd even go there if I really didn't need to. I'd like to make the choice myself.
5) You choose which E generator (other planet) you capture.
This sounds ok, provided that there are plenty of E generators on 'other planet' planets, so that you can actually have a bit of say in the matter of what planet to capture. Just seed 'em far from home if you want me to expand for them.
Without those five steps, AI War has been fun so far. Freedom!!! *Braveheart impression*
Have You Even Played A Game With These? At the very least, to establish in your own mind whether you have the facts straight?
I haven't, and I don't think I currently want to. Normally I can embrace change, but this is just too out there in scope even as a concept. As much as you may find that odd, it is how I hoenstly feel, as a player, as a customer.
You want me to destroy all Core Guard Posts before I can hurt the AI Home. Sure, that's fine. It's just one (1) step:
1) Destroy all Core Guard Posts
Simple.
Now if the same could be applied to the AI Home Shielding.
1) Destroy X number of primary CSG nodes.
Simple.
Requiring five steps, scouting for five different things, learning five different types of nodes, having to switch between five different filters... it's all is just simply overdoing it.
But we simply can't make progress on difficult problems if we can't try some remotely-daring solution.
True, but you applied five remotely-daring solutions at once. That's what I see as the problem.