First thing is, About wormhole snapping. If you make a template with your wormhole defenses, and try to place it with wormhole snapping, It will almost always be off center. This seems to be due to the wormhole snap point being the average of the locations of all the units. Making it so that when you save the template, it lets you also select a wormhole that you want it to use as the snapping point.
Secondly, Placing a template around a wormhole, if it has units close enough to the wormhole, close but not quite touching, they do have the valid color, (green I think) but when you place it, the ones that are close to the wormhole are not placed, tho the rest are.
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A year or two ago, When I first discovered Ai wars, (Also, when the Demo was limited to one hour campaigns), I had been trying out Ai wars, and I had found a website somewhere, That had all of the stats, being the stats that show in game, (but not the type advantages) and the ship type bonus. (multipliers) Recently, I re-downloaded the demo, and played the full tutorial campaign, and Bought the game. Then, I searched for the database with the stats, but couldnt find it. Eventualy, I desided that either it didn't exist, or it wasn't called database or archive. So I desided to post on these forums, to ask for help.
Does anyone know where this website is? or if it was removed due to being outdated?
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http://www.arcengames.com/forums/index.php/topic,6937.0.htmlAbout repairing, construction, and fabrication, (space dock ship creations, or star-ship creation, ect.)
I had, before installing the beta, figured out how the construction and fabrication worked, mostly. But The rules I used to explain the behavior are no longer valid it seems. So I am now asking about how these work. One thing I noticed is that engineers have a repair rate AND a build rate now.
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-Force Field Bearers are not considered to be heavy defenses, is that intentional?
-Eyebots cloaking booster is useless, due to cloak being dropped when it opens fire automatically, and the only way to hold fire is to use low power, which removes the cloaking booster.
-In my last two games, on difficulty 7 for bot AIs, (Where I got crushed both times) I noticed that some waves spawn not from the wormholes, but from the edge of the map. I didn't read anything that suggests this should be possible, though I know that one of the factions, (Which were disabled) Attack this way.
-Manufactures, when you have reached resource cap for one of your resources, but not the other, and when you have no allies, (in other words, when one resource would be wasted, but not the other) should turn the capped resource into the uncapped resource. I do this manually when I have enough resources for this to occur, but I think it should be automatic.
There was at least 2 other things, that I cannot remember atm.