Oh, I love you RCIX.
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I am always disappointed to some degree with the phenomenon where developers would release a 'full' game as a sort of open beta test where people would literally pay in advance to join in on the adventure. View it as either constructive and immediate criticism towards the next patch, I still it find rather disrespectful to the players who purchase their games with a mutual understanding that they will in turn receive a complete experience.
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The consequence for making units weigh more is: a) one unit destroyed means immediate neutralization of firepower/weight (therefore reduces strategy) as to compare with five units of the same stats, as you will still have four remaining if one is destroyed.
ie. Single Percival vs five Gatling Bots (since I can't compare any unit with SC2 as there are no tiers).
The more severe issue is that b) more units means far more mobility and tactical/strategical options than if you only had a few at a given moment. I can harass extractors far easier in FA than in SC2 because I can have a few low tier bot groups split up and attack those extractors, instead of needing most of them for main purposes of defense and attack. I am sure you can figure what I mean by this, but in case: you have far more precision in what you can do with your units if you have more of them.
Simply put in less-realistic terms, one Fatboy to take out several of your opponent's extractors or ten Rockheads? What if the opponent harasses you in turn, then your single Fatboy may not be in the situation to help, whereas you can retreat a few of your Rockheads for defense while still being able to harass the opponent.
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Dumping even more into this thread: I theorize that the AI runs out of resources, which is why it seems to stall at times after having its buildings destroyed. After a lengthy time will it be able to rebuild (where it has a factory still producing units), but generally I am discovering the AI in itself is flawed greatly with what it does.
The usual defenses I observe it has are usually two AA towers at base, a single PD very late game, and occasional late game factory upgrades. It also does a meager expansion consisting of two AA towers and a single radar structure outside of its base, apart from the mass extractors. The main issue is the lack of PDs at the main base, and the use of factory shields/etc. in protecting its structures and ACU. There is never a time where random ACU deaths cease to exist when there are AI about, and often this is due to either air attacks that are never properly responded to via AA/ASFs, a large land force where the ACU decides to respond alone, or nukes. It is quite rare for me to see an ACU being destroyed after the main base is, unless of course it's vs humans/etc., though in general SC2 ACUs are more vulnerable I feel, than in previous games.
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That bloody cheating AI is just pathetic--not only (assuming) does it have a resource boost, but it has a hilarious build speed in all aspects, including repair (and no fog)? It's not even funny, as the AI is still the same BO/style and strategy, nothing is different apart from the aforementioned.
Why, Sorian, why...