Btw, on the lightning starship and translocator starship I'm open to switching them with different mechanics if it's something not very complicated (no modules, etc). They're admittedly less "new" than the NCC or Powerslaver. But I didn't think everything needed to be radically different, etc.
Only quickly played a bit yesterday night and so far I think I'll have to continue to leave swallowers off since starship swallowers break my fun so hard and now it looks like powerslavers will do the same. The first one shots hundreds of thousands of resource and it looks like the second will attack my ship cap for really long periods of time. No thanks.
The new lightning and drone starships both look really fun and useful on first try, although the droner will likely need a bit more balancing.
I could also see myself building strategies around the translocator. Seems like it would be useful for shard recovery, for defense, or in combo with some other long range bonus ships. It's really not too exciting on it's own though.
If you're looking for a quick idea for a starship you could make a limited supply starship. Gives enough supply to a planet for turrets, but not for other structures (so no forcefields, forts, constructors, etc).