Author Topic: Riots' range  (Read 10489 times)

Offline Kahuna

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Riots' range
« on: August 17, 2014, 03:15:09 am »
Riot Starships' main weapons' range really should be made longer than the range of their Tractor Beam. Otherwise the Riots will chase the ships in their tractor beams.. it's like cat chasing it's own tail. Unless I constantly micro the Riots they will end up on the edge of the gravity well and be separated from the rest of the fleet. That's a problem.

Riots' main weapons' range is 6000 and the Tractors' range is 4400 but as you can see the Tractored AI Ship is much further than that. Tractors' range seems to be more like 8000.
« Last Edit: August 17, 2014, 03:23:38 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
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Offline keith.lamothe

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Re: Riots' range
« Reply #1 on: August 17, 2014, 09:07:21 am »
Odd that the tractors are engaging from so much beyond their listed range, will take a look.
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Offline Kahuna

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Re: Riots' range
« Reply #2 on: August 17, 2014, 12:55:38 pm »
Oooh crap! That planet has a Radar Jammer.. didn't notice that..
..but wouldn't it also reduce the range of the Tractor Beam?
EDIT: Yeah never mind I guess :)
« Last Edit: August 17, 2014, 12:57:41 pm by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

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Re: Riots' range
« Reply #3 on: August 17, 2014, 01:00:44 pm »
Tractor beams and most (possibly all) non-weapon effects don't pay any attention to radar jammers, actually.

Anyway, yea, sounds like an unexpected interaction with the weapon ranges, etc.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!