the OBVIOUS solution (imo) is to have missiles not work at all in non-supplied planets
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Ok, if this were a topic about missiles i'd even ask, what are missiles even good for? Who uses them? And what for, with what tactic?
I, personally, have never build anything but lightning missiles (to clean wormhole exits) - i do not use other missiles, and especially not timed effect missiles (the effect these do is paid with more blockaded wormholes and more enemies!) and with that i mean EMP and Tachyon (a scout ship finds cloaked stuff, and emp.. well most of the stuff you really want to get out of the picture is EMP immune ;p)
Nukes are a waste - nothing is worth +50 progression , once you get through the wormhole you can ALWAYS maintain a beachhead, and clean the sector without 50 progression cost (actually more). Which i would consider worth the losses of ships, progression is the enemy, not resources.
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If this was a suggestion topic i'd suggest this (thats what i think would work best)
- Amored Missiles are removed
- Lightning Missiles come now in 3 strengths costing 2 - 4 and - 6 progression with only 50k hp but speed 80 (strengths so that missile type 3 can clean ships up to MKIV with 1 hit) etc.
- Missiles (including nukes and all other missiles) do not work outside supply (they shut-down and can not be detonated/controlled)
- EMP does no longer cost progression / is no longer planet wide
- Tachyon does no longer cost progression / is no longer planet wide
Comments ?
Edit: Yes, that is radical - Can't say i would put it down as a full blown suggestion even, just looking for comments about this ;P - What are people using missiles for? How many missiles are actually used in average games. Are they useful now? Could they be more useful? That kind of stuff...