Author Topic: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!  (Read 5834 times)

Offline keith.lamothe

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Re: AI War Beta 6.014 "De-Faulting The Logic" Released!
« Reply #15 on: March 27, 2013, 04:19:47 pm »
Acrtually, do you have a save?  I can try to reproduce it but there's no guarantee I'll get the problem you were having.
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Offline orzelek

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Re: AI War Beta 6.014 "De-Faulting The Logic" Released!
« Reply #16 on: March 27, 2013, 04:50:58 pm »
I did get this only on first FS chase. Next one was working correctly without surprises.
Save before it was triggered attached.

Offline keith.lamothe

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Re: AI War Beta 6.014 "De-Faulting The Logic" Released!
« Reply #17 on: March 27, 2013, 05:35:07 pm »
Ok, I see the problem now, thanks.  Yea, it was what I thought it was, so got a fix for that now :)  Just a sec...
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Offline keith.lamothe

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #18 on: March 27, 2013, 05:42:29 pm »
Update: 6.015 hotfix to fix some exo and cloaking bugs in 6.014 that could cause significant problems.
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Offline Cinth

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Re: AI War Beta 6.014 "De-Faulting The Logic" Released!
« Reply #19 on: March 27, 2013, 08:10:53 pm »
Quote
Besides, how could electric shuttles possibly overwhelm anyone?
I was wondering that myself.

I'm going to have to set up a SS where I surround an AI HCS with a lot of ES... My current game is a potential candidate for such nonsense :) 
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Faulty Logic

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #20 on: March 28, 2013, 12:13:07 pm »
Was implosion artillery nerfed recently? It has shorter range than I remember.
If warheads can't solve it, use more warheads.

Offline keith.lamothe

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #21 on: March 28, 2013, 12:15:22 pm »
Was implosion artillery nerfed recently? It has shorter range than I remember.
I'm not seeing anything in the release notes and I don't recall meaning to make that change.

That's not to say no change was made.  In any event, however it got this way, is there a problem with the current range?
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Offline Faulty Logic

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #22 on: March 28, 2013, 12:24:27 pm »
Quote
is there a problem with the current range?
Yeah, with planetwide range they were a niche unit, now they are a joke. In big battles, where you find the targets they are good against, they evaporate.

I'm almost sure they had greater-than-fortress range in 6.009.
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Offline keith.lamothe

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #23 on: March 28, 2013, 12:43:33 pm »
Quote
is there a problem with the current range?
Yeah, with planetwide range they were a niche unit, now they are a joke. In big battles, where you find the targets they are good against, they evaporate.

I'm almost sure they had greater-than-fortress range in 6.009.
Doing an svn-show-log between 6.005 and 6.015 (the latest public version) I see no changes to this line in the spirecraft implosion def:

Code: [Select]
this.AttackRange = 18000 + ( this.ShipLevel * 2000 );
Add 3000 for actual in-game range, iirc.  So 23000 for mkI, 31000 for mkV.
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Offline Faulty Logic

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #24 on: March 28, 2013, 12:56:19 pm »
Oh right, it has greater-than-AI-fortress range. Sorry.

Nevermind, still useful in some circumstances then. Though these (along with siege towers and ion blasters) could use a buff.

Do they still cause implosion from under forcefields?
« Last Edit: March 28, 2013, 12:58:05 pm by Faulty Logic »
If warheads can't solve it, use more warheads.

Offline keith.lamothe

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #25 on: March 28, 2013, 01:03:21 pm »
Do they still cause implosion from under forcefields?
You mean do they skip the 75% damage reduction when firing under a standard ff rule?  That hasn't changed, at least.  Iirc, they do ignore that rule (by bug more than intent, but it's ok).
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Offline Faulty Logic

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #26 on: March 28, 2013, 03:53:58 pm »
Exos: what did you do? Ow ow ow and more ow.
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Offline keith.lamothe

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #27 on: March 28, 2013, 03:58:46 pm »
Exos: what did you do? Ow ow ow and more ow.
You suggested adding an additional +1x to the diff 10 ones (from 5x to 6x), and that's what I did :)
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Offline keith.lamothe

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #28 on: March 28, 2013, 03:59:49 pm »
I also made the zenith and spire starships more expensive as exo picks, so that should actually work in your favor.
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Offline Faulty Logic

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Re: AI War Beta 6.014-6.015 "De-Faulting The Logic" Released!
« Reply #29 on: March 28, 2013, 04:12:39 pm »
You also gave each individual starship a big buff, which most certainly does not work in my favor given the number of them in exos.

They feel about right for 10/10, it's just that I was used to them before, where they didn't hurt nearly as much.
If warheads can't solve it, use more warheads.