Spire Starship (...) Now you have cut the DPS almost in half, while its still got that finicky mechanic of the photon lance. That's... harsh.
You're comparing it to 6.011, where the Spire Starship was widely (as far as I could see) considered pretty overpowered. It had higher base-dps than the standard bomber bonus-dps.
In 6.010 the mkI Spire Starship's cap-dps was 240k and unlocking it cost 1000/2500/4000 (with no mkIV).
In 6.012 the mkI Spire Starship's cap-dps is 180k, it fires every 3 seconds instead of every 10 (making misses due to lance-finickyness less of a problem, though I grant the cap reduction counterbalances that in some cases) and unlocking it costs 500/1000/2500 (with mkIV available if you have an ASC).
At mkI:
In 6.010 you spent 1000 K for 240k dps, or about 240 DPS per K
In 6.012 you spend 500K for 180k dps, or about 360 DPS per K (50% better deal)
At mkII:
In 6.010 you spent a total of 3500 K for a total of 720k dps, or about 206 DPS per K
In 6.012 you spend 1500K for 540k dps, or about 360 DPS per K (~75% better deal)
At mkIII:
In 6.010 you spent a total of 7500 K for a total of 1440k dps, or about 192 DPS per K
In 6.012 you spend 4000K for 1080k dps, or about 270 DPS per K (~40% better deal)
In 6.012 with an ASC you spend 4000K for 1800k dps, or about 450 DPS per K (~134% better deal)
Yes, the total dps is lower (except in the last case), but you are getting a _substantially_ better return on your knowledge than before.
You mentioned that your early game relies on starships. That's fine, and that should still work. If you fill your (now reduced) starship caps and need more, just unlock more. The knowledge costs are quite reasonable
Or are you unlocking mkIII of flagship, zenith, spire, bomber, AND siege (maybe leech and raid for good measure, not to mention riots which weren't really changed) in that early game and still not being able to build enough for your purposes? Later in the game you can get an ASC and really rake in some extra power with the mkIV versions.
Of course, end-game you won't (probably) be able to take out the AI HW in one or two strikes with an only-starships-blob. But you're not supposed to be able to do that. Though I suspect that if you took in mkI/II/III/IV of all combat starships, plus mkI of all your fleet ships and mkII of all your ARS-unlocked fleet ships (since II is free for those), you could do it in a lot of cases. Without having spent any K on fleet ships.
Only other major complaint in this patch, again just from reading it over, is the bump up in K cost of the Corvette and the fact that its considered a 'fleet ship' balance wise. IMHO, either the corvette is a starship, and should be balanced like a bonus starship (IE, stronger overall compared to other starships) or it should be a fleetship and get a cap as such. (though perhaps a low cap, as similar spire tech gets)
If it's balanced a starship nowadays, it has to stop being a bonus ship because otherwise drawing it as a bonus type would be a raw deal: you'd be getting substantially lower cap-DPS than a fleet ship type. It'd have lower K-costs for upgrades, sure, but that's not the role of bonus types.
But a certain person in this room spent some time _jumping up and down_ for bonus starships to get added, so it's staying a bonus starship
For the K cost, it is already really expensive to get. You have to unlock it, AND the need tech for its mods.
That's a fair point that I neglected; I can reduce the corvette's knowledge cost by maybe 2000 total to compensate for the module techs (though you do get other stuff for those module techs).