Author Topic: Poll follow-up: the future of gravity.  (Read 6997 times)

Offline TechSY730

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Re: Poll follow-up: the future of gravity.
« Reply #30 on: March 18, 2013, 09:18:34 pm »
I'm opposed to fully removing immunity to gravity thing. However, I would love to see it become much, much more rare. And as Hearteater suggested, some of the units that currently have it ("mid-tier" to golem tier stuff and the Spire starship) I guess could get a partial immunity to it (the magnitude of which is dependent on the teir, so golems would get more resistance than Spire starships, for example). Only epicly huge stuff, like the Super-dreadnought and the Mothership should get full immunity. (H/Ks probably should not, given that they are like raid starships in terms of how the AI uses them, except much more scary even without FF immunity. H/Ks could probably use that partial immunity though)

Offline keith.lamothe

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Re: Poll follow-up: the future of gravity.
« Reply #31 on: March 18, 2013, 10:19:45 pm »
The more I thought about it, the more this made sense:

The proposed solution seems unnecessarily complex and unintuitive. I would try just multiplying all the gravity values (except home ff) by 4. So a mkI grav turret makes the entire enemy fleet move slower than a plasma siege starship (32 on normal style), and you can still get reduction to 8 speed with the mkIII turret.

So that's the basic approach I went with for now.  Can bring in something like my original post's solution later if this doesn't work out.
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Offline onyhow

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Re: Poll follow-up: the future of gravity.
« Reply #32 on: March 19, 2013, 07:11:11 am »
Instead of magnitude, why not just basically something like:

Grav effect x%

Grav resist -y%

So basically grav effect of a thing will reduce all speed of things around that unit by x%, and if you have grav resist then your speed wll be reduced by x-y% if result is greater than zero...basically just use flat number instead of magnitude system...
« Last Edit: March 19, 2013, 07:16:24 am by onyhow »