Author Topic: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!  (Read 26407 times)

Offline Wanderer

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #45 on: November 02, 2012, 02:57:07 am »
I have a whine. 

It's come up in my AAR game from the adjustment to threat/AI fleet response to turrets and firepower equations.  These cowardly snits are running away as soon as they show up on a planet with anything remotely like decent defense, nevermind one that can actually stop their 1500 ship wave.  I will feel the trader to be a mandatory option for BHGs soon if threat of 1/5th to 1/3 of the wave continues to be a norm.

Apparently the whole /10 on turrets somehow fed into the logic of when a wave would run for the hills.  These are waves that have proven to be able to break said whipping boy with just a little help from some free-float MK IV threat, so it's not like they're really THAT outgunned here.  Heck, smaller groups of actual threat from MK III/IV have invaded and died on the doorstep.

Something... odd... apparently happened with the switch, and it may just be unexpected emergent behavior from the adjustment... but I really don't like it.  I feel more like a janitor having to constantly cleanup leftover threat from a wave then I'm playing a game.
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Offline Oralordos

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #46 on: November 02, 2012, 03:06:44 am »
Perhaps the modifier can be put back on at a /5 level or something? We can swing back and forth until we find the correct balance point!

Offline TechSY730

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #47 on: November 02, 2012, 07:15:28 am »
I have a whine. 

It's come up in my AAR game from the adjustment to threat/AI fleet response to turrets and firepower equations.  These cowardly snits are running away as soon as they show up on a planet with anything remotely like decent defense, nevermind one that can actually stop their 1500 ship wave.  I will feel the trader to be a mandatory option for BHGs soon if threat of 1/5th to 1/3 of the wave continues to be a norm.

Apparently the whole /10 on turrets somehow fed into the logic of when a wave would run for the hills.  These are waves that have proven to be able to break said whipping boy with just a little help from some free-float MK IV threat, so it's not like they're really THAT outgunned here.  Heck, smaller groups of actual threat from MK III/IV have invaded and died on the doorstep.

Something... odd... apparently happened with the switch, and it may just be unexpected emergent behavior from the adjustment... but I really don't like it.  I feel more like a janitor having to constantly cleanup leftover threat from a wave then I'm playing a game.

Copying my response in the other thread.

1. The minimum time until the AI considers retreat needs to be bumped up some. The 30 seconds of the past may have been too much, but the 3 seconds of now is too little. the firepower ratio where it retreats may need some adjustment as well, as well adjusting as the halfing of the firepower estimate of its own firepower for higher level AIs)
2. I also agree that a /1 adjustment to turret firepower consideration (no adjustment) was a bit much. /3 maybe? /4?
« Last Edit: November 02, 2012, 09:55:08 am by TechSY730 »

Offline keith.lamothe

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #48 on: November 02, 2012, 09:47:54 am »
Are the ships retreating immediately, or after 30 seconds?

In the meantime, does forcefielding the "exit" wormhole help at all?

... oh, right, carriers.
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Offline Wanderer

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #49 on: November 02, 2012, 11:14:11 am »
If there's a delay, it's 5 seconds at most.  I had originally associated that time with decision time and figured it was near immediate, just not everyone had gotten the memo yet.
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Offline keith.lamothe

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #50 on: November 02, 2012, 11:20:04 am »
Ah, something's amiss then.  Do you have a save where a wave's about to come in, but promptly advances in retrograde?

I'll see if I can't add a bit more "deserters will be shot" fear in there.
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Offline Draco18s

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #51 on: November 02, 2012, 11:24:28 am »
Ah, something's amiss then.  Do you have a save where a wave's about to come in, but promptly advances in retrograde?

I'll see if I can't add a bit more "deserters will be shot" fear in there.

http://www.youtube.com/watch?feature=player_detailpage&v=BZwuTo7zKM8#t=62s ;)

Offline keith.lamothe

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #52 on: November 02, 2012, 11:43:40 am »
Ah, something's amiss then.  Do you have a save where a wave's about to come in, but promptly advances in retrograde?

I'll see if I can't add a bit more "deserters will be shot" fear in there.

http://www.youtube.com/watch?feature=player_detailpage&v=BZwuTo7zKM8#t=62s ;)
That Turret's Dynamite!
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Offline Draco18s

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #53 on: November 02, 2012, 11:52:15 am »
That Turret's Dynamite!

Damn it, now I'm trying to stat out a Dynamite Turret.

Offline keith.lamothe

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #54 on: November 02, 2012, 12:06:35 pm »
Damn it, now I'm trying to stat out a Dynamite Turret.
"Destroy yourself to deal massive aoe damage" is actually a not-uncommon mechanic in tower defense.


Here we just have mines.
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Offline Draco18s

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #55 on: November 02, 2012, 12:21:56 pm »
Damn it, now I'm trying to stat out a Dynamite Turret.
"Destroy yourself to deal massive aoe damage" is actually a not-uncommon mechanic in tower defense.
Here we just have mines.

I was thinking something other than mines :P

I suppose it'd be a stationary version of the grenade launcher.

Which is sort of the Flak Turret.

Offline keith.lamothe

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #56 on: November 02, 2012, 12:23:05 pm »
I suppose it'd be a stationary version of the grenade launcher.

Which is sort of the Flak Turret.
That's actually exactly how the Flak Turret was implemented: copy grenade launchers, nail its feet to the floor.

And change the bonuses.
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Offline Draco18s

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #57 on: November 02, 2012, 12:23:46 pm »
I suppose it'd be a stationary version of the grenade launcher.

Which is sort of the Flak Turret.
That's actually exactly how the Flak Turret was implemented: copy grenade launchers, nail its feet to the floor.

And change the bonuses.

Yeah, which is why I was trying to figure out something different than that, even.

I gave up :P

Offline Atomikkrab

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #58 on: November 02, 2012, 12:54:52 pm »
I have had a neinzul youngling ai do that. Spawns in instantly runs away attritioning itself to death in fear of my defenses.

Offline TechSY730

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Re: AI War Beta 6.005 "Burning The Candle At Both Ends" Released!
« Reply #59 on: November 02, 2012, 01:00:04 pm »
I have had a neinzul youngling ai do that. Spawns in instantly runs away attritioning itself to death in fear of my defenses.

6527: AI Neinzul units should not retreat in general circumstances