This looks awesome! I'll definitely be buying it after the semester's over and I have some time to play. As a question, will the expansion be available for preorder on Steam? I'm fine with buying directly if not or if y'all get more money, so long as I can tell Steam that I already have it (at least after release) - if I can avoid it, I'd rather not have to go through extra steps after telling Steam to install the game.Update: 5.053 hotfix is now out, correcting a problem with loading a few textures on OSX and making it a bit clearer how you can add a champion player to the game (particularly in singleplayer).
Thanks for the feedback If the lobby still doesn't make things clear, let us know, this just seemed better than more invasive (for us or you or both) changes that came to mind.
Indeed, much better.
Two suggestions:
1. The "Open (Can Add Champion)" is hugely confusing when you see it in the dropdown. That only makes sense when it's seen as the selected item. I'm not sure what to do about that, but it's an observation.
2. Adding tooltips to those dropdowns that are open or closed (and which don't have a player in them) could help explain some things here. You're already doing it on the Role dropdown, after all.
As noted, I haven't bought AS yet, so I'll admit I'm posting blind. However, I'm curious as to the reasoning behind making champions take a separate player spot - was it the separate UI requirements, or balance, or limiting total stations and champions, or ...?
Offhand, I would think the easiest (for the player
) thing to do would have 3 options for the player: "Command" (or "Normal?" - command-station, like before), "Champion" (Champion only), and "Command + Champion" (combination of the two).
I honestly wouldn't expect everyone to automatically choose "Command + Champion," especially in multiplayer - handling the champion is obviously intended to be a "full-time job," just like managing the fleet, so trying to do both at once would likely be a major hassle. And as y'all balance how much the AI is upset at your new toy, it will be pushing things in the direction of "I'm going to actually have to make
full use of this thing for it to be worth the trouble" (similar to the Botnet Golem
).
At least as far as spawning, I would expect that the combined option could be implemented by just firing the spawn code for both options and setting the Champion to the same player's control. I imagine the UI work would be more difficult, especially for the hotkey issue mentioned above + having different UI. Regardless, in both cases, y'all obviously know more about your code, and I'm sure I'm just echoing things y'all have already thought of.