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I proposed earlier somewhere that the self-damage is tied to when they fire their weapon, as opposed to just not being put into stand down mode (formerly, low power mode). This would simulate a similar effect (using it costs you resources if you want to keep it alive), but without the micro (when not in use, aka. not firing at anything, no self-damage).Of course this would require some balancing (how much self damage per shot for each golem?) and probably something like auto-standdown once it gets to like 10% health or something (maybe configurable with a control option) so it doesn't kill itself without you noticing.
Quote from: doctorfrog on July 11, 2012, 05:39:09 pmQuote from: Wanderer on July 11, 2012, 03:42:10 pmHeh, I was constantly doing this.Commander: "Back in your cryopods people! Settlement #2 is being taken offline!"People: "Awww, AGAIN?!"I really like this! If the simulation went down to that level, you might see lower efficiency over time for the human unit you keep flipping on and off.Yea, they really don't like it when you flip them off.
Quote from: Wanderer on July 11, 2012, 03:42:10 pmHeh, I was constantly doing this.Commander: "Back in your cryopods people! Settlement #2 is being taken offline!"People: "Awww, AGAIN?!"I really like this! If the simulation went down to that level, you might see lower efficiency over time for the human unit you keep flipping on and off.
Heh, I was constantly doing this.Commander: "Back in your cryopods people! Settlement #2 is being taken offline!"People: "Awww, AGAIN?!"
They'll only care till the oxygen runs out
It was poor engineering practices to leave off safety locks on the airlocks. Whoever was their EH&S guy should have gotten fired for missing that. Good thing for them they upgraded.We were just uhh, pointing out the flaw in their design.
The textbox improvements from AVWW have been backported to AI War.
Quote from: doctorfrog on July 11, 2012, 05:39:09 pmI really like this! If the simulation went down to that level, you might see lower efficiency over time for the human unit you keep flipping on and off.Yea, they really don't like it when you flip them off.
I really like this! If the simulation went down to that level, you might see lower efficiency over time for the human unit you keep flipping on and off.
Quote from: TechSY730 on July 11, 2012, 04:05:24 pmI proposed earlier somewhere that the self-damage is tied to when they fire their weapon, as opposed to just not being put into stand down mode (formerly, low power mode). This would simulate a similar effect (using it costs you resources if you want to keep it alive), but without the micro (when not in use, aka. not firing at anything, no self-damage).Of course this would require some balancing (how much self damage per shot for each golem?) and probably something like auto-standdown once it gets to like 10% health or something (maybe configurable with a control option) so it doesn't kill itself without you noticing.This sounds like it would fit. Where is your mantis link, good sir? I desire to place my rubber stamp of approval on it.
I am ashamed to say, I'm not quite sure what Dorfy is actually... and even google has failed me in finding a definition.
Quote from: madcow on July 11, 2012, 09:03:04 pmI am ashamed to say, I'm not quite sure what Dorfy is actually... and even google has failed me in finding a definition.There seems to be a lot of overlap between the fan bases of AI War and Dwarf Fortress. "Dorf" is a familiar and often patronizing synonym for "Dwarf".
Quote from: Bognor on July 11, 2012, 10:31:18 pmQuote from: madcow on July 11, 2012, 09:03:04 pmI am ashamed to say, I'm not quite sure what Dorfy is actually... and even google has failed me in finding a definition.There seems to be a lot of overlap between the fan bases of AI War and Dwarf Fortress. "Dorf" is a familiar and often patronizing synonym for "Dwarf".Dead on target. Dwarves have this horrible habit of doing the stupidest things... like walking directly into your razor disk traps, cutting the channel backwards (and thus trapping themselves) and any other number of wisdoms handed down throughout the ages. The only problem is that young dwarves hear these stories of warnings and think their parents are explaining to them how "things are done"... and thus the cycle continues.