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Warhead Intercept Failing.
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Topic: Warhead Intercept Failing. (Read 1437 times)
Trandrin
Full Member
Posts: 123
Warhead Intercept Failing.
«
on:
September 13, 2011, 08:38:36 am »
I don't know if this is supposed to be happening. But the warhead interceptor really doesn't stop one from using emp/nuke/tachyon on a planet. The round it fires has a travel time that permits one to just scrap their warhead to get the affect. Is this working as intended? I used to it great affect against several hard worlds that had warhead interceptors, even placed literally on top of the wormhole I could still pull it off with a pause order. Maybe having it fire a beam type laser like zenith beam frigates or sniper instead of a ion blast would help this if its not working to order.
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Chris McElligott Park, Arcen Founder and Lead Dev
Arcen Staff
Zenith Council Member Mark III
Posts: 31,651
Re: Warhead Intercept Failing.
«
Reply #1 on:
September 13, 2011, 08:55:25 am »
Yeah, at the moment it's just completely disabled, actually. Since AI War 4.0 that's been disabled, and very few folks have complained.
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Trandrin
Full Member
Posts: 123
Re: Warhead Intercept Failing.
«
Reply #2 on:
September 13, 2011, 09:29:21 am »
I just found it silly the Ai's defense against the warhead was failing. Didn't know it was disabled. What was the reason it was turned off if I may ask?
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Chris McElligott Park, Arcen Founder and Lead Dev
Arcen Staff
Zenith Council Member Mark III
Posts: 31,651
Re: Warhead Intercept Failing.
«
Reply #3 on:
September 13, 2011, 09:32:23 am »
When we did the porting to AI War 4.0, we basically rejiggered the entire engine. The warhead interceptors relied on an underlying code thing that got taken out, and I had planned to reimplement them under the hood using a different technique. But it's a mild time investment, and nobody mentioned it, and I forgot, etc, etc.
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Have ideas or bug reports for one of our games?
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zoutzakje
Hero Member Mark III
Posts: 1,052
Crosshatch Conqueror
Re: Warhead Intercept Failing.
«
Reply #4 on:
September 13, 2011, 10:02:43 am »
well, whenever you got some spare time on your hands (probably after a stable AVWW release), I'd like to see them fixed ^^ The more things the AI has to watch out for, the more I enjoy the game.
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http://www.arcengames.com/forums/index.php/topic,10328.msg100587.html#msg100587
chmjs
Newbie Mark III
Posts: 35
Re: Warhead Intercept Failing.
«
Reply #5 on:
September 13, 2011, 10:07:50 am »
I could not agree more. It would be great to have this in once again. The nastier the Ai the better (that is until it beats you 15 hours in grrrr)
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Chris McElligott Park, Arcen Founder and Lead Dev
Arcen Staff
Zenith Council Member Mark III
Posts: 31,651
Re: Warhead Intercept Failing.
«
Reply #6 on:
September 13, 2011, 10:26:42 am »
Hahaha. Yeah, I think this is in mantis.
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Have ideas or bug reports for one of our games?
Mantis
for Suggestions and Bug Reports. Thanks for helping to make our games better!
Trandrin
Full Member
Posts: 123
Re: Warhead Intercept Failing.
«
Reply #7 on:
September 13, 2011, 10:27:05 am »
Interesting. Hope it gets turned back on and stops firing blanks against my warheads some day.
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donellfm
Newbie
Posts: 1
Re: Warhead Intercept Failing.
«
Reply #8 on:
September 25, 2011, 11:39:15 pm »
I also have the same problem here. It really doesn't stop one from using emp/nuke/tachyon on a planet. It's completely disabled!
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Hi everyone! Live life to the fullest!
chmjs
Newbie Mark III
Posts: 35
Re: Warhead Intercept Failing.
«
Reply #9 on:
November 04, 2011, 03:23:22 am »
Hiya just wanted to ask if there will be any progress on this issue. It would be such a shame to not have warhead interceptors enabled.
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