Author Topic: AI War Beta 4.033 Released!  (Read 7204 times)

Offline Ozymandiaz

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Re: AI War Beta 4.033 Released!
« Reply #45 on: November 15, 2010, 03:20:47 pm »
For the Core starship I'm removing their missile immunity, it's a bit much considering the neutron hull, as someone pointed out elsewhere.



I made a mantis post about it earlier ;)
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Offline x4000

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Re: AI War Beta 4.033 Released!
« Reply #46 on: November 15, 2010, 03:21:28 pm »
I think that's okay for now.
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Offline o1knives

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Re: AI War Beta 4.033 Released!
« Reply #47 on: November 15, 2010, 03:24:45 pm »
Can you also remove that from raid starships while you're at it?  I think that's a bit much there, given missile turrets and anti-armors, too.

There goes deep raiding to take out data cores!  (Heading back to the drawing board on how I still might accomplish this!)

Offline x4000

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Re: AI War Beta 4.033 Released!
« Reply #48 on: November 15, 2010, 03:39:14 pm »
Can you also remove that from raid starships while you're at it?  I think that's a bit much there, given missile turrets and anti-armors, too.

There goes deep raiding to take out data cores!  (Heading back to the drawing board on how I still might accomplish this!)

You can still deep raid with them, it just won't be too amazingly easy to do.
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Offline keith.lamothe

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Re: AI War Beta 4.033 Released!
« Reply #49 on: November 15, 2010, 03:42:32 pm »
I think Raid Starships might hold the title for "most oscillations between totally OP and lamented-as-useless" :)
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Offline Lancefighter

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Re: AI War Beta 4.033 Released!
« Reply #50 on: November 15, 2010, 03:44:36 pm »
well, i think a major part of the missile immunity is for forts.. I'm just kinda worried they will hurt raid starships a lot now
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Offline orzelek

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Re: AI War Beta 4.033 Released!
« Reply #51 on: November 15, 2010, 04:10:35 pm »
I need to agree with Lance - but there is a bit more to it. AI raids won't try to run out of your planet before they destroy something important - yours need to when raiding. And your change for next version that makes everything hit the ship when it jumps means that raid starships (and transports to less extent) will have _very_ high chance to insta-die at WH.
Imagine for example dozen of artillery guardian or fort salvos coming their way - normally they would never catch up - now they will make sure that raid starship and transports will lose tons of health.
From other point - removing missile immunity from raid will make it's counter to work on them - missile tower will few-shot them - as well as for example missile guard posts.

Can you hit vampire claws as well while you are at it... ? They are quite uber due to having no counters (at least when used by AI in large amounts) but not sure how will they fare without that missile immunity.

Offline keith.lamothe

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Re: AI War Beta 4.033 Released!
« Reply #52 on: November 15, 2010, 04:18:01 pm »
orzelek, have you tried using laser turrets against vampires?
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Offline orzelek

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Re: AI War Beta 4.033 Released!
« Reply #53 on: November 15, 2010, 04:47:47 pm »
orzelek, have you tried using laser turrets against vampires?
That was in my previous game which is left somewhere... but I did - on defense they sure help - but when you need to attack planet full of parasites and vampire claws can't use them - that game has this bug with AI respawning with only few types of ships.

Offline x4000

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Re: AI War Beta 4.033 Released!
« Reply #54 on: November 15, 2010, 07:59:48 pm »
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