To a few points:
1. First, thanks for all the support, and thanks Lars for the applause.
2. Like Keith said, you're pretty much seeing how the hotdog is made. So so much surgery, but this is the last of the major changes before guardians. And a few ai behavior changes.
3. Regarding the vagueness of the acid sprayer description, that's because their tooltip (like all ship tooltips) shows the multipliers directly now.
4. If you want the bonuses in an export, the "secondary excel exports" do include that info. But you really should not need it, as it's right on the screen now.
5. Regarding fortresses being OP now: the only reason they were OP before was that you could just use them to make an amazing bottleneck. I intend to put in some checks and balances for bottlenecks coming up. And really, the real daner with fortresses was that you could always have tons of them per planet when playing multiplayer, since the penalty was per-player only.
I... Think that was everything. Working off memory here, and writing from my phone.