Author Topic: AI War Beta 3.714 Released!  (Read 5930 times)

Offline lanstro

  • Full Member
  • ***
  • Posts: 100
Re: AI War Beta 3.714 Released!
« Reply #15 on: October 15, 2010, 07:29:30 pm »
I like jardot's idea

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 3.714 Released!
« Reply #16 on: October 15, 2010, 07:39:08 pm »
well tbh, all too much i see tachyon turrets as a step to cloaked tachyon turrets and nothing more.
But yeah, gravity turrets also are at 'only' 100k :p
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Shardz

  • Full Member
  • ***
  • Posts: 149
Re: AI War Beta 3.714 Released!
« Reply #17 on: October 15, 2010, 08:21:16 pm »
I saw the massive changes last night before I went to bed and figured I'd give myself the weekend to do some testing. I did find one anomaly where the Engineers would perpetually power up the Space Dock - even though nothing is in the queue. I can submit that in Mantis with a screenie if that sounds like a new item.

So far, I really like the newly proposed ideas and I'm sure things will get hammered out in time to suit everyone's needs. Like Keith was pointing out last week, there's always a degree of feasibility in having options down the line. I do have a compelling game at the 6 hour mark that I'd like to try to finish...since I'm familiar with the elements in place, it will be easier to see the new changes.

Also...I really like the new list for the planetary attack via tooltip. I was shocked and amazed to see that tackled so soon (with the immense workload you guys have)...and now if I have any doubt at all, I can flip up there really fast and go where I need to be. Awesomesauce. A big thanks for that one...and yet another suggestion to add to that if I don't mind. LOL

I'm finding the white menu text for attack mode to be too....um...elusive to my eyes. Something to slap ya' upside the head is what I'm thinking...and I threw a little graphic up here that I made in Photoshop for a laugh. You can toss the flashing red skull, of course...but I can't stop thinking how cool a red blinking skull would be during a home planet invasion.  >8) Otherwise...I'm thinking that a change in primary color when you are being attacked...to say red...would be more eye-catching.

Anyway...so far, so good. I'm still on-board with the new changes, but I must do some more testing to squash out those buggleries.


Edit: More diabolical skull* icon thoughts: This icon only comes on during a Home Planet Attack, not regular planets. When your Home Planet is gone, you lose the game...so, it's a fairly critical meltdown situation. Right clicking on the skull* icon makes the warning go away. Left clicking on the icon zooms you into your Home Planet which is under attack. What do you guys think of something like that?


* - Denotes whatever type of graphic desirable.
« Last Edit: October 15, 2010, 08:38:09 pm by Shardz »

Offline Shardz

  • Full Member
  • ***
  • Posts: 149
Re: AI War Beta 3.714 Released!
« Reply #18 on: October 15, 2010, 08:49:42 pm »
I think the present bonus presentaion is great as-is, but here's an idea for something different:  first you click a ship. Then you hold a button down (let's say the "<" key) to see the ships it has bonuses against
 
that you've seen this game (similar to holding "t" to see the minimap).  That list can be an overlay (like the minimap) or a small text box next to the main one.  In the interest of saving space on the textbox thing,

just show that the ship has a bonus, not how much the bonus is.  We can save the details of the bonuses for the main textbox.

I just read this and I like it, too. This game gives you about 389x the information per unit versus any game out there, but we can always use more and love asking for it. :D

P.S. And yeah...just use the T key for this and please put my minimap back on there for 1080p resolution! LOL! (Sorry...opportunity knocked on that one. )

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War Beta 3.714 Released!
« Reply #19 on: October 15, 2010, 11:21:02 pm »
Blah, the forums stopped notifying me of new posts in this thread; it does that, sometimes.  Anyway, new version: http://www.arcengames.com/forums/index.php/topic,7333.0.html

To those looking for something along the lines of strong/weak data: we're definitely going to do something sort of along those lines, but it won't be the same, and won't be simulation-based.  But something to do a bit of the math for you, and translate hull types to ship types.  I maintain that you won't really need that most of the time, so it's going to be stuck behind a hold-this-key-to-see-it toggle, with an optional settings option to also see it.

I'm pretty sure I already said something along these lines either in this thread or another one, but I'm not sure.  Anyway, deep breaths... ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Giegue

  • Sr. Member Mark II
  • ****
  • Posts: 381
Re: AI War Beta 3.714 Released!
« Reply #20 on: October 16, 2010, 08:59:38 pm »
you forgot to unsticky this :P

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War Beta 3.714 Released!
« Reply #21 on: October 16, 2010, 09:02:57 pm »
Oops, thanks. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!