puh ... so if it's like you explain ... i wonder to have succsess to killem by giving multiple attack orders ... if i want to killem i have to pause the game take my group and by holding shift give more than 25 attack orders on the same target ... in a couple of seconds some are attacking ... but its a very time waste method and does not make fun :-)
on other way if enemys wait at wormhole ... if i fly through with big army in a couble of time they destroy them automatically and that doesent effect cpu usage in better or badder ways ... if there are 10k enemys and 10 carriers of 1k enemys inside they destroy them too so you have 20k at planet doesent matter CPU anything ...
on the third hand carriers can fly through shields ... its a bad thing without black hole mashiene in extreme front missions ...
i cant imagine that carriers are only cause of CPU usage ... thats not the point ... its more cause of energy usage of the AI itself ...
but that doesent solve the problem to killem ... its possible to killem thats not the fact ... if you fly with army through enemy terretory your ships shoot them time by time itself ...
but if i give direct orders (in normal way without 25x multiple orders) they dont killem ...
another thing i want to ask here is now is there an option that your ships DONT attack the carriers automatically
so this twice components i dont understand ... your ships attack automatically sometimes time by time the carriers ... but by direct orders they dont do anything most time ...
by defending my planets i want all carriers open so that i have max direct effect of my attritioner power :-)
by attacking i want to kill direct to get EMP and stun all OR dont to shoot the carriers automatically ....
please help me there have to be some options to handle my problem ... .. .
thx for any answers