I wonder if there are any plans for improving the AI logic for the expansion.
I mean, it is far beyond any other RTS games offer, but its still quite weak on the highest, strategic level.
Like telling a difference between an opportunity to attack and an obvious trap, making smarter decisions on where to allocate defense, where and when to attack and so on.
I know this is probably the hardest part to implement, as there are so many factors a real player considers when making those strategic decisions, but man that'd make the AI so much stronger, without artificially giving him more brute force to use.
In fact, the strategic level is where most of the AI "exploits" are present at the moment, where the AI is predictable, and as result easily trapped.