Something that seems to have come up with the recent discussions is that the AI, even at 10/10, is rather lackluster at defense. There are many reasons for this (one major component being buffs to human economy without corresponding buffs to AI "economy")
Now, while Kieth has done a great job at giving the AI some of its offensive teeth back, the defense of the AI is, with some exceptions, not all that great, thus making attacking planets rather boring/grindy (especially mid game and beyond)
So, I wanted to start this thread so we don't derail other threads with this topic.
There is the obvious, give the AI even more buffs to reinforcements (which was done recently, but it doesn't seem to be enough)
However, it would be interesting to see some more creative ideas.
Just "toot my own horn" again, here are some of the ideas I have come up with/posted:
9080: Give AI planets nearish to an alerted planet a slightly boosted chance of getting reinforcements (Something like this was done for home planets, where home planets have a chance of getting reinforcements even if they are not alerted. This sort of generalizes that concept)
7496: Allow AI to use idle freed ships and special forces ships to aid defense (or a subset of this idea, like have this logic apply to special forces only)
1580: Ships on Perma-Guard duty9079: Increase how much stuff the AI gets per planet, but make it harder to free AI defenders (read the post and some of my comments if you want to see how this is not just giving the AI "MOAR")
Any other ideas/thoughts?