Are Fallen Spire chases supposed to also spawn high level hybrids?
Game setup: 8.3/8.3 Assassins, 80-planet X map, single homeworld + champion.
FS 5, hybrids & adv.hybrids 4 (both AIs), Zenith trader on.
All other plots/minor factions off.
About 25 minutes in, I complete my survey on the first remote signal planet(adjacent to my homeworld due to a blocking mk4 planet), spawning the shard and the chase strikeforces as normal. At about 30 minutes, after securing the shard and mopping up, I take a peek at the blocking mk4 world and see 36 hybrid hives with mk3/4 drones now camped on the command station. I take a poke at them and get driven back after they burn through a full capacitor in a couple seconds. So I look closer, and see that they're all equipped with mk4 shields, mk1-3 weapon modules, and that there's now 72 of them in the system.
At this point I turned on advanced logging and loaded my pre-chase save(attached, with logs), then did the chase again. The hybrids obligingly spawned on cue, all 112 of them. I also messed around with waiting several more minutes before triggering the chase, to see if there was some overlap with the "normal" hybrid spawn timing, which I found was not the case. They spawn during the same interval the chase groups spawn.
If this is how it's supposed to work, then I feel dumb and I've wasted a lot of time
. I haven't played a FS game in months. But I do watch the forums and patch notes pretty closely, and this caught me totally unaware.