Author Topic: [Solved] 2 bugs  (Read 2002 times)

Offline Saladien

  • Newbie Mark III
  • *
  • Posts: 27
[Solved] 2 bugs
« on: December 29, 2009, 01:18:07 pm »
Hi,

first bug:

you have lets say 1 or 2 homeplanets now you will lose one and after the attack is over and your teammates and you have secured the system again you rebuild the home station but it wont count as a home station but you have your home back so this is a logic bug... :(

second bug:

you go in a system with shields and take a armored warhead or something and kill the commandstation now you take a colo and build your own in the system now you can disable the turrets and ships from the ai and this works(i think it was without a station) in every system from the ai to.



MfG

Saladien
« Last Edit: January 13, 2010, 02:04:04 am by Fiskbit »

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: 2 bugs
« Reply #1 on: December 29, 2009, 04:47:16 pm »
1.  This is intended--you lose the Home Command Station for good, which forces players to keep a careful eye upon it/etc..

2. I... have never seen this happen.  However, assuming you are on 2.000, this may be possible (because you can select ships from people/AI other than yourself).  The pre-release (ZF at the moment) disallows players from doing so.
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: 2 bugs
« Reply #2 on: December 29, 2009, 04:52:34 pm »

Spikey is right on both counts. 

For #1, losing your home command station(s) is like losing your king in Chess -- that's it, you can't rebuild it.  That goes for humans and the AI.  However, the game doesn't end until all humans or all AIs have lost their homes.  You can definitely retake the planet, but it's just like any other planet after that stage.  In the 2.001 prereleases, in multiplayer games you get a home command station core in return for losing your home, which gives you a bunch of resources and such to help you battle back faster.

For #2, that is a known issue in 2.000, but is fixed in the 2.001 prereleases.  The full version of 2.001 will be out in January with that fix in it.

Thanks for the report, and I'm glad you're enjoying the game!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Saladien

  • Newbie Mark III
  • *
  • Posts: 27
Re: 2 bugs
« Reply #3 on: December 29, 2009, 05:15:10 pm »
ok thx
i will buy the addon and after the game(that you can see on the screen) we will update to the beta.
a question do i have when will you patch in a trading system so i can easily give res, that would be nice.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: 2 bugs
« Reply #4 on: December 29, 2009, 05:20:35 pm »
ok thx
i will buy the addon and after the game(that you can see on the screen) we will update to the beta.

Note that you don't have to buy the expansion in order to get access to the betas; the content I was describing is free to non-expansion customers, too.  You only need to buy the expansion if you want the content that is in the expansion, not for things like this.

a question do i have when will you patch in a trading system so i can easily give res, that would be nice.

Well, there has been various talk about ways this might be implemented, but honestly it's not terribly high on my list.  I imagine it will happen sometime in 2010, but probably not in the next couple of months.  The main reason is that there is a super easy way to exchange resources already: simply gift harvesters to the other player.  Given that this game is a flow-based economy, giving a flat amount of resources between players is a very temporary and not overly helpful thing to do.  Generally the underlying problem is that there is an inequity in the distribution of resource production, and that is best solved simply by gifting resource-producing ships between players.  The ongoing discussion about trade posts and similar is more about ways to augment that, and simply giving chunks of resources between players is not too high on anyone's list that I'm aware of (once they know about gifting harvesters).  But, feel free to chime in on those threads.

Hope that helps!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!