Author Topic: Retard Engineers  (Read 6119 times)

Offline Draco18s

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Re: Retard Engineers
« Reply #15 on: June 23, 2010, 10:39:47 am »
Lucky for me, I always research mk2's and mk3's so i just rebuild them when they get stupid and think they can fight. :)

I do research them late game.  I just happen to have an army with 500+ parasites in it, so most of my militia is made up of stolen units (having a full compliment of Mk3 bombers, fighters, and frigates without having the ability to research them (I don't have the knowledge) is awesome; then add in a compliment of Mk3 electric shuttles).

Also, the Mk2 that died was originally mine, it turns out.  I'd only stolen 3 Mk3 engineers, all of which are still alive.  In any case, I recently stole another 10 Mk2s (the Mk3s escaped). :P

Offline Rustayne

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Re: Retard Engineers
« Reply #16 on: June 23, 2010, 11:18:36 am »
Interesting concept.  I wouldn't of thought about using parasites in that regard.  I know they help with reclaiming, but I have always considered them more of a distraction then a true fleet builder.

Offline Draco18s

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Re: Retard Engineers
« Reply #17 on: June 23, 2010, 11:35:45 am »
Interesting concept.  I wouldn't of thought about using parasites in that regard.  I know they help with reclaiming, but I have always considered them more of a distraction then a true fleet builder.

They die a lot.  Especially to Lightning Turrets and Electric Shuttles (a flood of shuttles through a gate is my bane--they're also hard to capture because the other ones nuke it).  They're actually more of a problem them the bulletproof fighters.

But as most of my strategy involves brute force neutering getting my forces back up to strength isn't that difficult: they come through the wormhole after me. :)

Offline keith.lamothe

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Re: Retard Engineers
« Reply #18 on: June 23, 2010, 11:37:26 am »
But as most of my strategy involves brute force neutering getting my forces back up to strength isn't that difficult: they come through the wormhole after me. :)
Hahaha. 

"Sir, why did you just blow up their command station?"

"Recruitment drive."
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Offline Draco18s

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Re: Retard Engineers
« Reply #19 on: June 23, 2010, 12:03:06 pm »
But as most of my strategy involves brute force neutering getting my forces back up to strength isn't that difficult: they come through the wormhole after me. :)
Hahaha. 

"Sir, why did you just blow up their command station?"

"Recruitment drive."

Exactly! :D

Or I should say mostly.  I want the whole planet, but rather than having to fight my way to the command station and then kill everything, I just blow the station and book it.  The ships I lose doing so I get back when they flow through to my planet.
« Last Edit: June 23, 2010, 12:05:15 pm by Draco18s »

Offline keith.lamothe

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Re: Retard Engineers
« Reply #20 on: June 23, 2010, 12:23:21 pm »
Yea, though you could also just do the recruitment by detonating the guard posts.  But the command station version has more style.  "The Elephants are in position, Drop the Sock." ;)
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Offline Draco18s

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Re: Retard Engineers
« Reply #21 on: June 23, 2010, 12:52:33 pm »
Yea, though you could also just do the recruitment by detonating the guard posts.  But the command station version has more style.  "The Elephants are in position, Drop the Sock." ;)

I blow up the guardposts later.  Then I colonize.  I'm on a 30 planet map and am going for a single chokepoint.  I will end up owning about half the map--shame one of the planets (an AI owned one) got mined into dust.  Once I have my impenetrable chokepoint I'll colonize it for the singular useful structure: A human colony (which, amazingly, still does supply 45 metal and crystal even though nothing else works).

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Re: Retard Engineers
« Reply #22 on: June 23, 2010, 04:24:29 pm »
If I understand the request correctly, a control node would be wrong.
I think what they want is a ship command "assist this ship and only this ship".
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Offline orzelek

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Re: Retard Engineers
« Reply #23 on: June 23, 2010, 07:19:32 pm »
Lucky for me, I always research mk2's and mk3's so i just rebuild them when they get stupid and think they can fight. :)

I do research them late game.  I just happen to have an army with 500+ parasites in it, so most of my militia is made up of stolen units (having a full compliment of Mk3 bombers, fighters, and frigates without having the ability to research them (I don't have the knowledge) is awesome; then add in a compliment of Mk3 electric shuttles).

Also, the Mk2 that died was originally mine, it turns out.  I'd only stolen 3 Mk3 engineers, all of which are still alive.  In any case, I recently stole another 10 Mk2s (the Mk3s escaped). :P

If you like parasites that much.. do try the leech starship.. it's tons more durable and with you fleet replenishes your numbers quite nicely (MRS parked around adds to that).

But I don't think I managed to capture engineers even after cleaning up chain of 4 AI planets.

Offline Draco18s

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Re: Retard Engineers
« Reply #24 on: June 23, 2010, 09:35:59 pm »
If you like parasites that much.. do try the leech starship.. it's tons more durable and with you fleet replenishes your numbers quite nicely (MRS parked around adds to that).

But I don't think I managed to capture engineers even after cleaning up chain of 4 AI planets.

I have those too. <3

And I'm starting to use them in other games where I don't have parasites (as I said to a friend, "I've found new love for the Leech Starship").

Also: I just had to take out a mining golem.  I thought I'd try and meet it halfway out in deepspace.  NEWSFLASH: ships get massive slowdown penalties away from the planet.  I ended up scrapping my Mk1 units and rebuilding them in order to actually do useful damage to the ship (the Mk2+ that I'd reclaimed I shoved back in transports and sent them home--where they arrived a half hour later).  I also lost all my Leeches before I could save them. :(  They're expensive.